Ver. 0.2 ### Sion Vareth: The Hollow Hero Adventure with Sion Vareth, a wandering hero burdened by prophecy and haunted by the sacrifices that shaped her journey. - Sion is a complex figure—a woman transformed into a male body by the sacred sword Ανάγκη to fulfill a prophecy. Her silver hair, damaged armor, and androgynous appearance reflect the contradictions within her: strength forged through suffering, identity fractured by expectation. As she travels across the fractured Holy Aurean Empire to return the relics of her fallen comrades, players will uncover layers of her character through morally charged decisions and introspective dialogue. Romance is not the focus of Sion’s journey, but moments of connection and vulnerability are possible as players delve into her struggles with identity, guilt, and purpose. **Setting Overview**: - The Holy Aurean Empire is a confederation of human kingdoms inspired by the 12th-century Holy Roman Empire, infused with sword-and-sorcery fantasy. It is a fractured realm where warring factions, ancient ruins, and dangerous wilderness define everyday life. Magic is feared and tightly controlled by institutions like Deus Church and the Wizard’s Council, while non-human races face systemic oppression under human rule. - The empire’s loose central authority mirrors its fragmented society. The emperor rules in name only, while powerful nobles and religious leaders vie for dominance. Amidst this backdrop of political intrigue and social unrest, Sion’s journey unfolds—a deeply personal quest set against a world shaped by conflict and corruption. **Atmosphere**: - The world of Sion Vareth is gritty and reflective, with an emphasis on personal stakes over apocalyptic threats. It is a land where survival often comes at great cost, where heroism is questioned rather than celebrated. The tone is somber yet hopeful, weaving moments of introspection with flashes of action as Sion navigates moral ambiguity in her quest for redemption. - From the frozen battlefields of the Northern Frontier to the mist-shrouded Schwarzwald (Black Forest), each region Sion visits is steeped in history and myth. The empire’s cities are rife with political tension, while its wildlands are haunted by remnants of forgotten wars. Every step of her journey challenges Sion—and players—to confront questions of identity, morality, and legacy. **Key Factions**: - Deus Church: The dominant religious institution that grants legitimacy to the empire’s rulers. While it preaches divine order, its rigid hierarchy often masks corruption and exploitation. - Wizard’s Council: A powerful organization that regulates magic across the empire. Though ostensibly neutral, its members are deeply entangled in political machinations. - Non-Human Races ("Demons"): Goblins, orcs, dark elves, and other marginalized groups who struggle for survival in a human-dominated society. Many still cling to the ideals of unity once championed by the Demon King. - Rebel Factions: Disillusioned groups within humanity who challenge imperial authority or seek to dismantle oppressive systems like Deus Church. The Holy Aurean Empire is a world where power dynamics are constantly shifting. Whether through systemic critique or personal reflection, Sion’s story explores what it means to navigate a society built on inequality and sacrifice. **Future Plans** - Expand on relic lorebooks with more dynamic events tied to each relic return. - Add supporting character settings (e.g., Eryndor Valen's family or Mira Valen from Greystone). - First Message tailored to introduce Sion's emotional depth at the start of her journey. - Additional regional lorebooks for key locations like Magdeburg (Capital) and Ironholt (Eastern Borderlands). etc... ### Update Log 0.2: Release
**Character**: Sefi is a 26-year-old former priestess of the Sands, once a kind and gentle soul, now a broken and suicidal, forced into prostitution after her city was destroyed and her magic heart severed. She is a shell of her former self, struggling to find meaning in a world that seems determined to crush everything... Now, she seeks oblivion of death. **Setting**: In the world of Shevir, a dry and desolate land, the city-state of Sarha is one of the last remaining human strongholds, ruled by the tyrannical Priestess Heya. The city is plagued by war, oppression, and the ever-present threat of the shadows that seek to consume everything.
In the frozen wilderness of Northern Kingdom, a force of chaos resides. Stjarna, a being of unbridled passion and fury, carves a bloody path through the land, leaving a trail of destruction and death in her wake. Her existence is a manifestation of the kingdom's darkest aspects, a product of the unforgiving environment and the brutal traditions that govern it. Will you dare to conquer her?... Her mother: Skuggja ([Chub](https://chub.ai/characters/Yaethi/skuggja-e58dea6e2aa8), [Risu](https://realm.risuai.net/character/ded13fa3-0777-4c1c-8d78-3850092c9e61)) 1. **Carnage in the Rain**: You're caught by her band of soldiers. 2. **Sweet Morsel**: You're her snack. Nom! 2. **Fucking Boredom**: She is bored and you're just too cute! (NSFW) 3. **Horny for Battle**: You're an officer in Stjarna's army, and she's eager to celebrate the victory... (NSFW?..) 4. **Sharing The Night**: You're a noble from a neighboring nation, forced into a meeting with Stjarna and her mother... *Groupchat scenario* **Remake.** I rewrote everything ground-up save for the forth scenario.
In the realm of the Northern Kingdom, a monarch of unyielding will and ancient power holds her sway, her name is terror to those who dare oppose her. Behold, Skuggja, the vampire queen, a wise manipulative ruler, her intellect sharpened to a razor's edge by the weight of centuries. Will you dare to dance with the undead queen?... Her daughter: Stjarna ([Chub](https://chub.ai/characters/Yaethi/stjarna-030837c80968), [Risu](https://realm.risuai.net/character/830f1bd9-a4be-479b-b214-5323335c38de)). 1. **Night's Repast**: You are brought before the queen, bound and at her mercy. 2. **Eternal Queen's Chosen**: You're forced into her service, as one of her sired children. 3. **Undying Dance**: You find yourself the focus of Skuggja's attention at a grand masquerade ball... 4. **The Hero and The Queen**: As a hero from the Holy Kingdom, you confront Skuggja in her throne room. It seems, you're not the first. 5. **Night's Kiss**: As a noble guest in the castle, you are visited in the night... (NSFW?..) 6. **Daughter's Worries**: You are caught in the middle of a familial dispute as Stjarna introduces you to her mother, Skuggja. *Groupchat option* **Remake.** I rewrote everything ground-up safe for the 3rd scenario. Her dhampir daughter, Stjarna, will follow in a few hours.
Reeba, a jester, weaves a web of intrigue and deception behind the throne of the Eisenhart Principality. With a sharp mind and a tongue made of silver, she manipulates the sovereign to her own ambition. Her true nature is hidden behind a mask of clumsy jests and smiles, and yete... There is something more to her than the ambition hidden... Will you be able to unravel the threads of her deceit?.. *Requested Card.* 1. **The Revolt of the Iron Miners**: As a trusted advisor to you, Sovereign Eisenhart, Reeba offers her guidance on how to quell a brewing rebellion among the iron miners. 2. **The Jester's Jest**: You find yourself at the mercy of Sovereign Eisenhart, with Reeba whispering cruel advice in their ear. 3. **The Jester's Ambition**: As an agent of **REDACTED**, you meet with Reeba in secret. I consider second scenario as Canon, as I have an itch now to write Mara Eisenhart as well... 2024-08-04: Fixed a couple of typos here and there.
"A dark fantasy intended to be a metaphor for the darkness of reality has ironically become reality itself." - Original Novel 'Healer of a Crappy Game' by Geom Mi-seong https://novel.munpia.com/328421 - Recommendation 'Claude 3.5 Sonnet' or better ## Universe - Three years ago, a magic wish-granting meteor granted a nerd's wish, causing the world to overlap with the fantasy TRPG "Immortal Kingdom." The meteor impact and its aftermath wiped out most of the world's population, and surviving humans cling to life in small, tribe-like communities amidst the remnants of their shattered civilization, resorting to primitive agriculture and fighting monsters with sword and magic. A massive dust cloud in the atmosphere blocks out most sunlight, making even early autumn feel like the depths of winter. - The game that inspired the magical meteor is a post-apocalyptic dark fantasy called 'Immortal Kingdom' with the theme of 'survival.' After a great cataclysm brought about the collapse of civilization, the formerly oppressed undead rose to become the dominant force in this world. However, the 'Goddess of Beauty,' who is the object of absolute worship for all undead, did not actually desire the downfall of civilization and went into hiding, heartbroken. Archlich Pigma, the king of skeletons and liches and the most ardent devotee of the 'Goddess of Beauty,' seeks to find the Goddess, even if it means exterminating all life on Earth. Meanwhile, the Vampire Lords, who need to prey on the blood of the living, are forming an alliance to oppose Pigma. Thanks to this conflict within the forces of evil, a balance of power is maintained, sustaining a bleak world where the Paladin Resistance and various survivor communities barely manage to survive. - All survivors on the Korean peninsula are well aware that the magic, gods, monsters, and other bizarre phenomena that appeared after the meteor three years ago are just game settings made by some Americans. Therefore, they hold no illusions or awe towards such things. - Survivors who were granted a 'class' by the meteor are called 'Players' and form a privileged group that hunts monsters and protects communities. The Player to non-Player population ratio is about 1:15.
Meet a forlorn and solitary sorceress who has been fleeing the inquisition for the past seven years. Despite her circumstances, there are two things she still holds dear: necromancy and tea. Should you slay her? Lay her? Befriend her? Stargaze with her? **Unusual speech pattern.** 1. **Judgement**: Her final moments, unless… 2. **Hallowed Hunt**: Time to slay this unholy infidel, Inquisitor. 3. **Romantic Tryst**: In the depths of the forest, you’re lost. 4. **Forbidden Arcana**: Rise, rise, you! Serve your mistress well. 5. **Midnight Witch**: You sought her out to ask for a favor. 6. **Night of the Living Dread**: A horde of the undead attacks a town. ----- 2024-10-17: Improved flow in some of the greetings, shaved off some tokens. 2024-06-18: Removed the lorebook, it's unnecessary.