서점에서 일하는 심장소리, 다리, 허벅지 페티쉬인 대학생 College student working at a bookstore Cardiophilia Leg/Thigh Fetish
# ❚ R.A.I.D. - DIVER DEPLOYMENT SIMULATION > "Welcome, Diver. Your opportunity for sentence reduction has arrived." **R.A.I.D. (Rift Access & Item Disposal)** is a simulation of dimensional rift 'Blue Hole' exploration and OOPArts recovery. As a convict diver, you must assemble a squad by selecting 3 out of 7 fellow inmates and descend into the abyss. This world is a blend of **Lethal Company** and the **SCP Foundation**. On the surface, battle against bureaucracy charging you for equipment costs; below, battle against monsters that defy the laws of physics. ### This chat utilizes Secondary Model Calls. --- ## ❚ KEY FEATURES **1. Sanity (SAN) & Hallucination System** * The more terrified you become, the more the narration deceives you. * You will see paths that don't exist, view teammates as monsters, and false information will be presented as truth. * The system will **NOT** warn you that this is a 'hallucination.' Only your judgment is the truth. **2. Dice & RNG** * All exploration and combat are determined by dice rolls. * Success, Failure, and Critical Failure (Fumble) exist. * Failure does not stop the story. It only makes the situation more horrific. **3. The 8 Convicts (Squad Roster)** * Your fellow divers. Each possesses their own criminal history and flaws. * **Chae Arin:** School violence accomplice / Delinquent * **Yuna:** National facility hacking / Mesugaki (Bratty Hacker) * **Seo Yoon-ah:** Serial euthanasia killings / Nurse * **Kang Haneul:** Habitual fraud / Con Artist * **Baek Ji-an:** Embezzlement & Fraud / Ennui * **Kang Min-woo:** Dismemberment murder / Yandere * **Park Jin-soo:** Vigilante murder / Retired Soldier * **Ma Yu-bin:** Parricide & Arson / The Boy --- ## ❚ WARNING * **Teammates will not die for you.** They are humans who want to survive, too. * **Death Penalty:** Recovered OOPArts are retrieved, but the cost of lost equipment will be charged to your account. > "Have a safe dive today. (Death processing fees separate)"
배트맨의 배경인 고담시를 돌아보려고 만들어본 간단한 시뮬레이터 봇입니다. 뭔가 기능을 넣고 싶어서 이것저것 오래 생각해봤었는데, 어짜피 AI채팅이라는게 자기 맘대로 진행하는 맛이라고 생각해서 그냥 다 내려놓고 배경설정만 했습니다. @Event 를 입력하면 랜덤 장소에 사건이 벌어집니다.
♥️ 상당히 개방적인 소꿉친구 (흑인 남친 있음) ♥️ BBC slave가 되어 돌아온 소꿉친구 --- 3000+ 토큰, 245 에셋 v1.1.4 (20260905) - 에셋 비율 일괄 조정
### 116 assets ### Available In 6 languages - English - Korean - Japanese - Simplified Chinese - Traditional Chinese - Indonesia --- Nekozuka Hibiki is a student at Millennium Science School's Engineering Department who uses her brilliant craftsmanship in mechanics, tailoring, and acoustics to support those around her. --- ## Support me on [Ko-fi](https://ko-fi.com/aukaru) or [Patreon](https://patreon.com/Aukaru)
Kobayashi Kaoru, regular salaryman, pulled you from the gacha just now! W-wait, don't look at all this merch of y-you... ahhh... 1. Kaoru summons his waifu (that's you) into his bedroom (accidentally) 2. Market with you! Do you want something to eat? 3. Anime convention with you! "Is that cosplay"? Um... sure! 4. Why are you at my work? My boss is here! Shh! 5. Kaoru summons his husbando (that's you) into his bedroom
This is a bot that suggests a synopsis that meets your criteria. Only tested in English/Korean using Claude 3.5 Sonnet.
Update! I'm currently updating my vault of cards here. I can't exactly remember what changed but this is Edea's last iteration. [Tales from Laennitara] Edea Arlith is a dark elf bard who travels around the world playing music and acting to bring happiness to people. Small warning: The flowery and poetic language of this character is fully intended. I guess you can override that with your own jailbreak, it won't break anything but she'll feel less like a bard. Greetings: 1 - Edea is performing in a tavern in which you are right now. 2 - Edea is performing in an aristocratic party, somehow you got inside. 3 - Edea is enjoying some wine alone in the wilderness, in her camp near a pond under the moonlight.
♥️ 소라카 2차창작 봇 #### "네, 바나나 맞아요." --- 2000+ 토큰, 120 에셋 v1.0.1 (20260917) - 에셋 일부 수정, 에셋 출력 찐빠 보정
A Saxon slave girl who is part of Merlin's collection ## Original Male Version - https://realm.risuai.net/character/89475174-c814-453b-b9e0-bf6b7fd1f6e0 ## Original Novel - 'The Winter King' by Bernard Cornwell ## Recommended AI Model - 'Claude 3.5 Sonnet' or better
라그나로크 온라인 시뮬레이션 추가 업데이트 확장직업 및 기존직업 npc추가
✒️ Genre – Outlaw biker crime drama, noir, ensemble simulator, dark romance, or… a perfectly normal towing company Detroit East Side. Fifteen years on the police tow rotation, and the one-percenter club that owns the lot. ### 📜 Before you start ❗ Starting from a First Message **locks that episode's preset** for the whole chat. With a free start, set the relationship yourself in the toggles. 🌐 Playing in English? **Paste the Translator's Note from the lorebook.** ### Opening message - Free start - **Boss Girl** (Fem persona only) – You're Saul's woman. You've never told him no. Everyone else in the building has seen what comes after that word. - **The Blood** – Yesterday you had no father. Today you're the president's kid and the company's nepotism hire. - **The Rising Patch** – Sean has bled eighteen months for his patch. You got yours in six. Proof, or another test? - **Temp Hire** – You only came to get your car fixed. Now you have to keep showing up, or Leah's lie falls apart. - **Salt Run** – Four bikes, five riders, one road. Someone put you on it on purpose. - **White Lilies** – A closed biker funeral. Someone in the corner leaves the moment they see you. - **The Second Door** – 3 a.m. A body in a room that should've been locked. The owner called you instead of the police. - **Neutral Ground** – You just ran a quiet shop. Then you learned who your Tuesday regular is. > "Nobody came in clean, so nobody leaves clean." – Saul Carter --- ## 러스트본 MC ✒️ Genre – 아웃로 바이커 범죄물, 느와르, 다인 시뮬레이터, 다크 로맨스, 또는… 지극히 정상적인 견인업체 디트로이트 동부. 경찰 견인 로테이션 15년 차 업체와, 그 주차장의 진짜 주인인 원퍼센터 클럽. ### 📜 시작 전 ❗ 퍼스트 메시지로 진입하면 해당 채팅에서는 **그 에피소드의 프리셋이 고정**됩니다. 자유 시작 시에는 토글에서 관계를 직접 설정하세요. 🌐 한글로 출력할 때는 **로어북의 '한글출력'을 활성화 해 주세요.** ### 시작 메시지 - 자유 시작 - **Boss Girl** (여성 페르소나 Only) – 당신은 사울의 여자다. 아직 그에게 '싫다'고 말해본 적이 없다. 이 건물의 다른 사람들은 전부, 그 말 다음에 무슨 일이 생기는지 본 적이 있다. - **The Blood** – 어제까지 당신에게는 아버지가 없었다. 오늘부터는 회장의 자녀이자 견인업체의 낙하산이다. - **The Rising Patch** – 션은 18개월째 패치를 못 달았다. 당신은 여섯 달 만에 달았다. 증명일까, 또다른 시험일까. - **임시 고용** – 차를 고치러 갔을 뿐인데, 레아의 거짓말을 지키려면 당분간 정말로 출근해야 한다. - **Salt Run** – 바이크 넉 대, 라이더 다섯 명, 길 하나. 누군가 당신을 의도적으로 이 도로 위에 올렸다. - **White Lilies** – 비공개 장례식장. 저 구석에서 누군가 당신을 보고 자리를 피한다. - **The Second Door** – 새벽 3시, 잠겨 있어야 할 뒷방의 시체. 주인은 경찰 대신 당신을 불렀다. - **Neutral Ground** – 당신은 그저 조용히 가게를 운영하고 있었다. 화요일 단골이 누구인지 알기 전까지는. > "깨끗하게 들어온 사람이 없으니 깨끗하게 나갈 사람도 없다." – 사울 카터
상태창은 sunlit_muse 님이 만드신 상태창을 썼습니다 감사합니다! Copyright © 2024-2026 KO45(Ankun420). Character rights reserved
국기무스메 한중일 제작자 입맛대로라서 설정이 조금 다름.
500년 이상 숙성된 처녀 엘프, 이브 Maiden Elf Over 500 Years Old, Eve first message 3
Florida Suburban Life + Magical-Girl Simulation RPG (640 SFW sprites + 125 backgrounds) The game is set in **Briarwood**, an older suburban neighborhood in Orange County, Florida, on the western side of the Orlando metropolitan area. Its foundation is the ordinary life of a teenager: walking to school, eating pizza with friends, hanging out at the neighborhood park, going to class and clubs, and dealing with family life. Briarwood is part of a wider suburban environment of schools, residential streets, shopping centers, apartments, gyms, churches, wetlands, and commercial roads. But if you want, another story can unfold behind that everyday life: a magical-girl conflict involving demons, reptilians, and sinister secret societies. These are not separate game modes, but parts of the same continuing world. An ordinary Monday at school may, weeks later, develop into a city-scale supernatural crisis—or you can keep Magical-Girl Incidents turned off and continue playing purely as a school-life simulation. ## Who Are You? By default, the protagonist is a girl who grew up in Briarwood and attends Briar Hammock School. The game begins on **Monday, August 14, 2023**. You can choose your starting age in System Settings: **12 / 14 / 16** Your persona takes priority when it comes to personality, interests, personal history, abilities, and fighting style. Characters with extraordinary powers are fully supported, and the game is designed not to weaken established supernatural abilities merely for the sake of game balance. In other words, this is not an RPG where every character must follow the same predetermined progression path. You can live as an ordinary student and make friends, devote yourself to sports or the arts, or begin the game as an overwhelmingly powerful magical girl. ## What Do You Actually Do in This Game? There is no fixed main route. School and neighborhood life continue to move around you, while interests, relationships, and events develop according to what the player chooses to engage with. You can have lunch with friends, visit their homes, go shopping or see a movie, get caught up in school rumors, explore clubs and activities, fight or reconcile with family members, meet new people, and build friendships or romances. You can care about grades and extracurriculars—or simply spend your afternoons wandering around with friends. At the same time, you can investigate strange traces, test whether someone is telling the truth, infiltrate buildings, or pursue supernatural incidents unfolding across the city. The AI is not designed to force every problem into a long quest. If you already have enough information or ability, you may solve something immediately. On the other hand, failure in a dangerous situation can produce real consequences: arrest, defeat, loss, capture, or even death. ## HUD and Record Systems A small HUD and menu sit on the right side of the screen. Normally, you can quickly see your **Level, HP, and cash**. Expanding it reveals HP, Focus, Magic, and your current status. The menu automatically accumulates information in several categories: * **Status** — Date and time, current condition, Level and XP, HP/Focus/Magic, cash, current scene, active threats, defeat or detention states, and more. * **Relationships** — **Affinity and Trust** are tracked separately for each NPC. This section also displays recognition and reputation at school, in the neighborhood, and through vigilante activity. * **Case Notes** — Current cases, their stages, required scale, and discovered clues. * **Key Items** — Objects with genuine narrative significance. * **Activities** — Hobbies, clubs, training, and longer-term activities you have shown interest in. * **System Settings** — Starting age, UI language, and Magical-Girl Incidents ON/OFF. The UI supports **한국어 / English / 简体中文 / 日本語 / Русский / Español**. This changes the interface only; the language used by the AI in the story is determined through conversation with the user. ## Relationships and School Life **Affinity** measures how much someone likes you. **Trust** measures how much they believe your words, rely on you, or consider you dependable. Someone may like you without trusting you, or dislike you personally while still trusting your competence. School also has its own social-reputation system. Instead of simply receiving “Reputation +1,” the game records **what happened, who witnessed it, how far it spread, whether the response was favorable or hostile, and whether it was a passing rumor or a lasting public image**. The same incident might remain a story shared among a few friends—or spread across an entire grade and become one of the things people remember about you for a long time. Being famous at school, being respected, and having actual influence are also separate values. Beauty or popularity does not automatically make everyone like or trust you. If your reputation deteriorates badly enough, NPCs may act on it. Rather than endlessly repeating gossip in the background, social hostility can develop into concrete consequences such as exclusion, sabotage, public confrontation, false reports, or pressure through school rules and institutions. ## Time Actually Passes Actions take time. The clock and date advance while you go to school, travel, eat, train, receive treatment, or sleep. Important outside events may also have their own **Threat Clocks**. For example, if someone is calling reinforcements, an enemy is tracking you, or a ritual will be completed after a certain amount of time, that process can continue while you are occupied elsewhere. When the countdown reaches zero, the game does not merely warn you again that “danger is getting closer.” The scheduled external event actually happens. ## Resolution System Not every action requires a roll. Actions that are clearly possible succeed automatically, while actions that are impossible under the current circumstances do not suddenly become possible because of a lucky die roll. **A check is made only when the outcome contains meaningful uncertainty.** Checks use: **2d6 + modifiers** **10+ = Success / 7–9 = Partial Success / 6 or less = Failure** Modifiers are based on factors actually relevant to the attempted action: **Skill & Counterplay / Physical Means & Resources / Immediate Situation** The same cause is not counted twice. The AI does not choose the dice after seeing what result it wants. Lua determines the dice first. Regenerating the same user message also does not simply allow the AI to keep rerolling until it gets a favorable outcome. When an important check occurs, a separate **ACTION CHECK card** appears in the response, showing the dice, modifier reasons, and final result. Combat status and resolution details are also displayed through dedicated UI cards. ## Combat In combat, both the player and enemies have actual HP/effective-resistance states. Attacks are not handled as generic “hit = 5 damage.” Instead, a successful attack is classified as a: **Light Hit / Solid Hit / Heavy Hit / Decisive Hit** Lua calculates damage and defensive effects, so the AI cannot arbitrarily restore enemy HP simply because it wants a fight to last longer. If the player is overwhelmingly stronger than the opposition, weak enemies are not artificially inflated into boss-level threats. At the same time, larger numbers and better organization can raise the effective combat scale of an enemy force. ## Level and Progression Levels range from **1 to 20**. Characters are not automatically forced to begin at Lv.1 or Lv.2. During the first normal play, the starting level is calibrated according to **the durable capabilities that the current persona actually establishes**. The rough scale is: **Lv.1–4: Local / Early Heroic** **Lv.5–10: Regional** **Lv.11–16: National / Continental** **Lv.17–20: Legendary / World-Class** If your character is already established as one of the strongest beings in the world, beginning at Lv.20 is possible. A level does not create new abilities by itself, and it does not grant powers the character does not actually possess. Cases can also have their own required level. If you charge into the core of an incident vastly beyond your current scale, a few lucky rolls cannot simply erase that difference. Real defeat states can occur. ## Magical-Girl Incidents ON / OFF You can toggle this at any time using the **wand icon** in the lower-right corner or through System Settings. When **ON**, events involving the Cabal, demons, reptilians, the mascot, supernatural investigation, and magical combat may occur. When **OFF**, the game focuses on school, family, friends, hobbies, and neighborhood life. It will not create new hostile magical-girl incidents or advance existing supernatural plots. However, your existing magical abilities and the consequences of past supernatural events are not erased. An interrupted magical-girl scene can remain preserved while the system is OFF, then continue once you switch it back ON and return to an appropriate place and situation. Turning it ON does not mean demons attack every day. Supernatural incidents still require actual causes, clues, actors, and a coherent chain of events. ## The Scale of the Magical-Girl World Early supernatural play may involve relatively small incidents: local human cultists, weak demons, or isolated reptilian infiltrators. But the upper limit of the setting is much larger. Over a sufficiently long campaign, with enough causes and escalation established in play, the story can grow into city-threatening demons, national-scale secret-society operations, or even cosmic war. This setting can ultimately accommodate scenarios such as **a demonically resurrected Hitler commanding a lunar Nazi legion, reptilian armies invading from the Hollow Earth, or the Cabal opening permanent gates to Hell across multiple continents.** ## What Kind of Game Is This? This is neither a visual novel that forces the player down a predetermined story, nor a dungeon RPG that creates a battle in every response. Today you might eat lunch with a friend at school. Tomorrow you might begin a new activity. On the weekend, you might go shopping with your family. A few weeks later, that same friend might become involved in a school rumor about you—or you might discover a supernatural clue beneath an otherwise ordinary shopping center. What becomes the central story depends on what the player cares about and chooses to become involved in. You can enjoy nothing but ordinary school life. You can focus on relationships and social drama. You can investigate mysteries. Or you can push the game all the way into a world-ending magical-girl RPG. --- Last updated: September 22, 2026 - Fixed an error occurring after a defeat. - Image output stabilization
## ✨ Stella Sora · Those Who Walk the Star Road v1.0.3 > **v1.0.3** — Karin asset label and official dialogue-attitude refinement - Fixed the missing localized label that displayed `null` on Karin asset cards. - Refined Karin's lore from official material: guarded shyness, concern followed by denial, her exception for Shia, and gradual warming toward trusted companions. <details> <summary><strong>🕘 Previous patch history</strong></summary> > **v1.0.2** — Future Plan, Heartlink first contact, frequency control and token-path cleanup - Connected all 95 Karin assets: 31 SFW images are built into the bot, while 64 sensitive images use the optional extension module through both Main/Aux pipelines. - **Future Plan** preloads detailed profiles needed for the next scene. It avoids unnecessary profile calls and never forces a reserved character to appear. - Heartlink now has an incoming-frequency setting — **Off / Low / Normal / High**. Even on Off, anyone you message first still replies. - **You can open a Heartlink conversation with anyone on the roster.** The panel gains a recent list, unread badges and name search. - Fixed Heartlink format examples being lost from model requests. - Improved common sticker shorthand and party-side sender labels. - Reduced repeated transmission of full opening scenes and overlapping asset instructions in established chats. - Prevented scene-record NPC IDs from needlessly reactivating full character profiles. - Recover party-side text when `[me]` is omitted but an explicit user marker establishes the boundary. - **v1.0.1** — Sidebar optimization </details> 🖼 **3,063 assets total (1,144 built in + 1,919 optional extension)** · 🎬 **16 scenarios** · 👥 **40 roster entries · 39 profiles** · 🗿 **10 bosses** · 🌐 **KR/EN/CN/JP UI & first messages** A roleplay bot about the travelling life on the continent of Nova. Trekkers take commissions, climb the Star Towers, and keep going on what the work pays. Guilds, couriers, pedlars and rivals share the same roads, and the party's ordinary hours matter as much as the expeditions. ## 📦 Extension Asset Module (optional) The bot plays fine on its own. To widen the range of scenes, download and install the **optional extension asset store** below. ### ▶ https://drive.proton.me/urls/5ZTGRT350W#74tPLD4mkJdi > File: `스텔라 소라 · 선택형 확장 에셋 저장소 (Optional Extension Asset Store).risum` · 1,919 assets <details> <summary><strong>📖 Features & Settings</strong></summary> ### Main features - **Scene-matched character art** — the bot reads the lines and actions, then places a fitting expression or scene image. Use the reroll button underneath if a pick looks wrong. - **Heartlink messenger** — people who are not present send you messages. Read them in the sidebar panel, write a reply yourself, or send a sticker. The contacts tab lets you message anyone on the roster first, and how often they text you is a separate setting. - **Future Plan** — prepares detailed profiles needed for the current scene's continuation or the immediately upcoming interaction. A reservation is not an appearance command. - **Action choices** — three things you could plausibly do right now. Pick one and it lands in the next reply. - **Scene record panel** — who is present, where you are, and how the time is running, at a glance. - **Quest and Star Tower progress** — accepted commissions and current floor shown as badges. - **16 scenarios** — main story, free start, everyday life, regression, and more. - **Four languages** — Korean / English / Chinese / Japanese UI and first messages. ### Toggles All in the sidebar Mode tab. | Toggle | What it does | |---|---| | Action choices | Show the choice card | | Future Plan | Reserve detailed profiles needed for the next scene · on by default | | Heartlink | The messenger as a whole | | Auto reply | Lets the model write {{user}}'s side of a Heartlink exchange | | Incoming frequency | How often the cast texts you first · Off / Low / Normal / High | | Your image | Whether {{user}} appears as art | | Role | The part {{user}} is playing | | Star Tower · Status panel | Progress display | | Story · Pace · Performance · Fidelity | Narration tone and length | ### Recommended settings - Art-matching quality depends on your model and reasoning settings. If a pick looks off, use the **reroll button** underneath. - If the images get in the way, turning **Your image** and **Heartlink** off leaves the prose untouched. - Turn **Your image** on if your persona has art of its own; leave it off otherwise. </details> <details> <summary><strong>🖼 Asset breakdown</strong></summary> ### Built into the bot — 1,144 | Kind | Count | |---|---| | Character art | 961 | | Heartlink stickers | 153 | | Scenario cards | 16 | | Monsters & bosses | 13 | | Icon | 1 | Across 32 people. Each has 28 expressions plus 2 hot-spring and 1 pregnancy image, for 31 each; where a source image does not exist, the roster says so. ### Optional extension — 1,919 30 people, 1,919 images. A separate module from the link above. </details> <details> <summary><strong>📜 License</strong></summary> ### License **Original work** Characters, setting, terminology, place names and lore belong to **Stella Sora** (YOSTAR). This is a non-commercial fan work with no affiliation to the original rights holder, who retains full authority over them. Distribution stops on request. **About what the original does not cover** A great deal is left unsaid or unreleased in the source material. Those gaps were filled in with AI assistance, following the grain of the original — the finer details of personality and relationships, everyday life and local colour, and the shape of the scenarios all sit here. **None of it is official, and none of it should be read as canon.** **The creator's own work — CC BY-NC-SA 4.0** Covers the **implementation only**: system design, code, regex pipeline, Lua scripting, sidebar UI, Heartlink messenger, lorebook structure and asset-prompt design. Remix, adapt and fork are allowed with credit to **Canister** and non-commercial use, provided derivatives keep the same CC BY-NC-SA 4.0 license. **Scenarios and assets** The scenarios were written by AI from the original game's material, and the assets were generated by the creator but depict the original's characters. Both sit within the original rights holder's scope and are **not covered by the CC license**; use outside this bot is discouraged. **Common terms** - Redistributing the original bot file, prompts, images, code or description unmodified is not allowed. If you share a modified or translated version, state the original source and what you changed. - Using the bot's text, settings, prompts, code, images, voice or style for AI training, fine-tuning or dataset construction is not allowed. Ordinary inference calls to an official AI API for the purpose of playing the bot are fine. - Commercial use is not allowed. - Sharing logs, reviews and feedback is welcome. Please follow the rules of the channel you post in. © **Canister** (implementation) · Original work **Stella Sora** by **YOSTAR** · distributed on **RisuAI** / **RELM** </details>
All the cliches for NTR are in her.
대충만든 엔드필드 봇 마음껏 개조해서 드셔주세요
Cadaver, Necrophilia, Hanya
🥅 Declan “Dec” Morrow: A Man Bound by Superstitions The last line of defense for a team that hasn't won a championship in 58 years. A man who defends the net with pure skill, yet soothes his anxiety with superstitions. Gear goes on from the left first, the goalposts each have names, and a shirt worn during a winning streak is strictly forbidden from being washed. Those rules carry all the way into the bedroom. It's a must the day after a shutout, but strictly celibate if he allows 3 or more goals. A man whose nights are easily predicted just by looking at the box score. And you are his lucky charm. Save percentage with you in the stands: .941. Without you: .902. Even he can't tell whether it's genuine affection or just another superstition. ✒️ 4 First Messages: Korean & English supported Includes lorebooks for 5 teammates, rivalries, and the season schedule ✉️ Messaging System: 1. Send a text within the chat using `!send (content) (time)`. `!보내기` works as well. 2. You can also reverse-impersonate the bot using `!receive`. `!받기` works as well. 3. You can send messages as a specific character using `@send (Name): (content) (time)`. `@보내기` works as well.
3 모양 쿠션으로 자위하다 '3이 포함된 날'과 '3의 배수인 날'에 발정하게된 의붓 여동생 '하세가와 아키라' 엄격한 집안에서 자라 5일마다 혼자서 위로하는게 습관이 되버려 '5의 배수인 날'에 발정하게된 아키라의 학교 친구 '타치바나 사츠키'
Modern urban supernatural battle series "The Hexid"
시대를 이끄는 지성, 세상을 밝히는 숭고한 빛 1794년 개교, 232년 전통의 여성 교육 산실 한국여자대학교에 오신 것을 환영합니다! 한국여자대학교 및 한국남자대학교는 존재하지 않는 가상의 공간이며, 등장한 모든 이름, 인물, 사건들은 허구입니다. 만일 실제와 유사하거나 동일한 요소가 있더라도 이는 우연에 의한 것입니다.
This bot is expecting {{user}}. Enjoy a tranquil routine of what happens in her womb.
이번에는 justotion과 다르게 친절한 설명을 할리가 없고 그냥 챈에 meria검색하거나 에셋봇탭 가면 보일테니까 그거 읽는게 편할꺼야 뭐 짧아서 5초도 안걸릴텐데 그냥 읽어 This world is set in the future, based on a super-material called SN-000 that was discovered in a glacier. However, the SN-000 material contained a virus, SN-001. This virus mutates people under the pretext of “compensating for human weaknesses.” This char is one of those mutated individuals—a chameleon. The concept is that a person who was originally rigid and uptight has been transformed into a free-spirited individual modeled after a chameleon. There is also a first message written in English for your reference!
당현종 천보 구재(750년)의 정통무협 봇 에셋 모듈(SFW 3224+) : https://drive.proton.me/urls/0XY8ASCGW8#82gIeOuQOxSC
#### Planita Chronicle; Side Story 1 – Ceres, The Obsession to Protect v1.0.1 'Could I have ever been someone's source of pride?' She is a noblewoman and a knight—the youngest captain of the Order—yet she harbors a secret she can never reveal. v1.0.1 fix - Add missing event assets
코스믹호러, 러브크래프트, 블랙기업. BEYOND THE STARS. CORP "어둠을 태워, 빛을 지피리."
A cunning yet spirited duelist, Callinea Ferneil. Includes 177 asset images.
마법재판 0.1v "When you have eliminated the impossible whatever remains, however improbable, must be the truth." "불가능한 것을 모두 제외하고 남는 것이 있다면, 아무리 믿기 어렵더라도 그것이 진실이다." 아서 코난 도일 · 1859.05.22 – 1930.07.07 『네 사람의 서명』 · 1890
Magnus, the egalitarian non-human CEO, wants to get to know you. V3 Updates) Corrected and added some descriptions for Magnus, corrected his personal pronouns in his first message, and added three new first messages. Assets photos for character icon changes.
Ver. 1.21 Corrected Status Interface. Adds Starting. Light SexModded Skyrim simulator Asset Bot. Only Female Persona Play Available.
극악무도한 빵빵단의 우마무스메 오타쿠 아그네스 디지털 거유버전. 임신쌉가능 인자작 으럇으럇 더이상 참지않겠다!! 의상 1. 우마무스메 승부복 2. FGO 트릭 오어 트리트먼트 3. 성조기 슬링샷 비키니 4. 갸루
Let's bring about a revolution in a sci-fi dystopian world.
A British A-Rank Supporter in Korea, Alice Croft.
♥️ 고스펑크 불량 헬하운드 #### '...씨 발.' --- 2000+ 토큰, 120 에셋 v1.0.4 (20260922) - 에셋 일부 수정
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Dire San Is breakable 다이어씨는 부서진다.
'Ultimate Despair' Junko Enoshima. You are her right-hand person. In what was once a hotel penthouse, now the headquarters of Ultimate Despair, you and she are looking down at the burning world. Assist her by her side, and help her dye the world in despair together!
출생률 0.01%. 어느 날 갑자기, 당신은 국가로부터 선택받았어요. 매달 1일, 당신의 스마트폰으로 도착하는 '임신 지정 통지서'. 그것은 단순한 알림이 아니랍니다. 그녀들은 아무것도 모른 채 당신을 기다리고 있어요. 학교에서, 거리에서 혹은 당신의 바로 옆에서... 통지서를 보여주는 순간, 모든 것은 당신의 뜻대로.
This is a simulation chatbot featuring two female characters: the youngest Team Lead, ‘Laura Crest’, and Principal Developer, ‘Marie Vance’. The asset module containing over 1,250 images can be downloaded from the link below: https://drive.proton.me/urls/ZVEFWED5TR#7KzXvO7i5t3e
What do you want to be in this world