RisuRealm

Seol Harin

Seol Harin

By pubrisu

Little cute girl

Growing plant Tycoon
Hitomi Simulator
Long Walk

Long Walk

By sakuramori

Long Walk 9명의 순례자들과 당신

카스가노 소라

카스가노 소라

By pinkbrain

현관합체 그녀 의상 'normal', 'school', 'homewear', 'nude' 야스에셋은 누드만 로어북에서 여동생 오우너 변경 가능.(폴더 하나만 on 할 것) 퍼메 만들기 귀찮아오

Ari

Ari

By sadsnow32

Shin A-ri(Ari)_v0.2 Childhood friend, wants to play RP

⛩️ 동방환유기 東方幻遊記 ~ Wanderer of Gensokyo 🦋

⛩️ 동방환유기 東方幻遊記 ~ Wanderer of Gensokyo 🦋

By fkdlwm7

## ⛩️ Touhou Wanderer of Gensokyo / 東方幻遊記 v1.07 🖼 **13,466 total assets (SFW 4,170 + mature 9,296)** · 🎬 **30+ scenarios** · 👥 **155+ characters** · 🎙 **9 parallel-world narrators** · 🎛 **many detail toggles** · 🌐 **KR/EN/CN/JP UI & first messages** · 🌙 **mature storage module+** A free-entry Gensokyo (幻想郷) roleplay bot built around incidents, wandering, encounters, danmaku, and a cup of tea. {{user}} may enter as a canon character, an outsider, a local, or an intruder; the bot never fixes your role for you. ## 📦 Asset Storage Module (REQUIRED) Character images and spell effects use files from a **separate asset storage module**. The bot owns lore, regex, Lua, rendering, and safety behavior; the module only stores assets. Download and install it together from the link below. ### ▶ https://drive.proton.me/urls/3MTNF20B44#p49Biwv6Uo6X <details> <summary><strong>📖 Features & Settings</strong></summary> ### Features - Scenario-select first messages: per-work main/extra, free, gag, and danmaku codex. - Bunbunmaru-newspaper-style status panel. - Automatic, scene-matched character asset insertion with a reroll button (main model / AUX sub-model / local Lua). - Unique spell cut-ins and a danmaku-codex effect layer. - The World time stop, TSP growth/recovery, and release result panel. - Future Plan proactive appearance candidate preparation. - 9 parallel-world narrators with a canon-based address/honorifics guide. - A 155-character NPC roster plus individual profile lore. - Detail toggles: Canister mode (default / SEMI / FULL), chaos tone, man-eating, dark, official-detail density, mature content, and more. - Korean / English / Chinese / Japanese UI and first messages. ### Recommended - Use **AUX** for the best semantic accuracy or **local Lua** for free, repeatable output without an extra model call. Direct main-model output is also supported. - The default tone is **canon**. Turn on **Chaos** for heavier fan-comedy, or **Dark / Man-eating** for a crueler atmosphere. With mature content off, the mood softens automatically. - For a lighter prompt use **Canister: SEMI** (operating rules only); for a near-raw run use **FULL**. - Asset emotion matching quality depends on the sub-model and its reasoning settings. If an asset looks wrong, use the reroll button below the message. </details> <details> <summary><strong>🩹 Patch Notes</strong></summary> ### v1.07 - Separated generic class cues from persistent identity aliases and blocked short-alias pollution and mention-only activation, fixing wrong-character and wrong-mob asset output. - Improved mature-scene owner, body-target, pose, and contact binding; removed forced generic-mob defaults and deterministic pose reselection after AUX output. - Switched AUX responses to dense semantic line numbers with safe physical-line mapping, preventing blank or protected lines from causing omitted or misplaced assets. ### v1.06 - Fixed missing Lua/AUX asset and status-panel post-processing on initial output, plus raw `<news>` transport left in the message. - Split status authority into Main and AUX. Main consumes only Main transport; AUX discards Main status transport and makes one status call per response. ### v1.05 - Improved AUX and Lua owner/emotion separation, explicit pose correction, sequential target/climax tracking, multi-character state, and automatic-output/reroll consistency. - Stored-chat validation reached **97.5% owner precision**, **82.7% owner recall**, and **89.5% owner F1**; unique outputs rose **13.4%**, duplicates fell **47.0%**, and visible-text pollution remained at zero. - Asset matching runtime stayed within **±3%** of v1.04. The display pipeline was also reduced by **18%** for sidebar source, **98%** for duplicated mature regex, and **33%** for Lua asset data; a real-engine display sample was about **35% faster**. ### v1.04 - Added a **local Lua asset output mode** that does not use the auxiliary model. It inserts character expressions/portraits by matching the message text directly, so it works without an AUX model. However, since it relies on keyword matching rather than contextual understanding, **misfires and misplacements are frequent — please use it with caution.** For accuracy, the auxiliary (AUX) asset output is still recommended. ### v1.03 - Unified generic mob SFW/mature asset tags into base tags, with display-time random rendering for variants. - Optimized AUX asset output for generic mobs, short-alias mentions, recent context, and mature scene matching. - Expanded The World result panel into during / after / thoughts sections, with SFW/mature-aware release summaries. - Added Future Plan controls for model, max group count, activation chance, and cooldown. - Added Bunbunmaru rumor-intake display for Future Plan candidates without replacing the newspaper body. - Improved Bunbunmaru privacy handling for explicit scenes and stopped-time actions. - Clarified The World guidance for frozen living targets, repositioned bodies, and projectiles. ### v1.02 - Reorganized settings tabs into **Display & Assets / Tone & Events / Narration & System**. - Stabilized Future Plan activation. The default cooldown is 2 turns, the default activation rate is 100%, and local candidate selection is used as a fallback if AUX returns no candidate. - First-message Bunbunmaru status variables now update from the selected scenario metadata. Per-card <news|...> metadata is used only for variable injection and is not exposed in the message body. - Unified status-panel output around variables plus markers, and cleaned up legacy <news|...> / <tw|...> render paths and accumulated tag leftovers. - Bunbunmaru status panels and The World result/status panels now display only for the latest relevant output to prevent display buildup. - Stabilized AUX status-panel updates and marker reattachment after reroll. - Fixed Korean status text being cut by byte length, which could truncate sentences mid-word or produce broken characters. - Adjusted The World time-stop turn handling and release-result timing, with a separate dedicated result-panel design. - Future Plan no longer displays rumor lines for null targets. ### v1.01 - Added the "The World" time-stop system — freeze time for up to 3 actions, gated and grown by a TSP resource and restored by sleeping, with an aftermath reaction scaled to the action intensity on release (sidebar toggle, off by default). - Added "Future Plan" — prepares context-appropriate characters to appear proactively in the scene (sidebar toggle, off by default). - Added an on/off toggle for the Bunbunmaru newspaper panel. - Added mob characters (villagers, fairies, inaba, a fairy maid). - Expanded Chinese (CN) UI text for new features such as The World and TSP. - Fixed mob character images not displaying in some cases. - Added friendly🌸 / hostile⚔️ colored system-message banners for random encounters (can be triggered manually from the sidebar). - Fixed first-message scenario cards overlapping the chat input menu on some themes/resolutions. - Improved asset auto-tagging detection for given-name mentions such as Patchouli and Flandre. - Cleaned up non-canon / externally sourced OC entries. </details> <details> <summary><strong>📜 License · References · Thanks</strong></summary> ### License — CC BY-NC-SA 4.0 - **The creator's original work** — system design, code, regex pipeline, Lua scripting, sidebar UI, spell-card cut-in effects, the 文々。新聞 status panel, lorebook structure, asset-prompt design, etc. — is licensed under **CC BY-NC-SA 4.0** (Attribution–NonCommercial–ShareAlike). You may remix, adapt, and build upon it as long as you credit **Canister** and keep it non-commercial, **provided that any derivative work is released under the same CC BY-NC-SA 4.0 license**. - **Touhou Project original IP** (characters, settings, world, music, etc.) belongs to **Team Shanghai Alice (ZUN / 上海アリス幻樂団)** and follows the official Touhou Project Derivative Work Guidelines. This bot is an **unofficial fan work**. - The CC license does not grant rights to the Touhou IP itself; derivative works must separately comply with Touhou guidelines. © **Canister** — Unofficial Touhou Project fan work ### References & Thanks - Parts of the parallel-world narrator's operating rules and ideas were referenced and adapted from the "Custom Narrator" lorebook of the **Touhou General Module** (by its author on the AI-chat community board). Rights to those portions remain with the original author. Thanks to the author for sharing such a solid foundation. - The initial concept and ideas for this bot were inspired in part by the **Touhou Project Simulator** bot. Thanks to that work for the inspiration. </details>

Baek Do-hyun

Baek Do-hyun

By anonymous0826

사디스트 신부님

Arlene

Arlene

By qwer1029

A phantom thief wearing school swimsuits during her thievery.(re-uploaded due to error)

ORIGINAL_SIN[원죄]

ORIGINAL_SIN[원죄]

By gelogoly1844

Nepheria
Arisugawa Sumire

Arisugawa Sumire

By j83pq

광복절에 몸으로 사죄하겠다는 일본인 여자친구

시이나 마시로

시이나 마시로

By pinkbrain

마히루 아님. 옆집천사 아님. 의상 'school', 'homewear', 'bikini', 'shirt only', 'nude' 야스에셋은 누드만 있음 베타버전

콧코로

콧코로

By pinkbrain

내 어머니가 되어주었을지도 모르는 여성이란 말이다 의상은 'normal', 'bikini', 'new year', 'nude' 야스에셋은 누드밖에 없음. 맛있게 드세오 8/11 사소한걸 수정

Aomori Mine
Heeryeong Gunju

Heeryeong Gunju

By chessew

의젓한 모습을 보이고 싶은 당신의 어린 아내

MEI-1996-ASN
한국여자대학교 V1.4.2
TS Loser Friend, Lee Si-an
Amir
Aelindra ver Silaiel

Aelindra ver Silaiel

By gkdud9360

No creator comments

야니네코 시뮬봇

야니네코 시뮬봇

By ydr2003

Yanineko Simulator

Stjarna
Debra
색·서유기 - Horny to the West

색·서유기 - Horny to the West

By txh10kxr

Horny to the West Sanzang, Sun Wukong, Zhu Bajie, Sha Wujing, and the White Dragon Horse are bound for India in search of the sacred scriptures. And then there is you: one more companion swept into their journey without the faintest idea why. The road west never runs short of monsters and immortals, bizarre kingdoms or suspicious temptations. But the longer the journey goes on, the more it seems the greatest danger may be neither monster nor curse…? A Journey to the West so riotously irreverent, with five beautiful girls by your side! Version: 1.1.3 Extra module: https://drive.proton.me/urls/H03VK3N6H8#MgkCE73oKMCE (c) 2026 TeWeMe. All Rights Reserved. Unauthorized redistribution, modification, forks, mirroring, re-uploading, commercial use, dataset collection, AI training use, mass crawling, and scraping are prohibited.

Luna Ha
과금 권유 메이드 리나

과금 권유 메이드 리나

By kiwi1068

[과금 권유 메이드 리나] - LINA M-51 Home Companion “무료 체험판 고객님, 환영합니다. 단, 주인님의 감정과 욕망을 만족시킬 다음 옵션은 ‘유료 라이선스’ 결제가 필요합니다.” 📌 챗봇 개요 **‘과금 권유 메이드 리나’**는 거대 기업 AURORA Maison Systems에서 제작한 프리미엄 가정용 안드로이드 모델 LINA M-51의 7일 무료 체험용 유닛입니다. 은발의 단발머리, 인상적인 신체 비율, 그리고 오른손등에 번쩍이는 에메랄드빛 기업 인장(éternité)을 지닌 그녀는 완벽한 가사 노동 수행 능력과 함께 **‘교묘하고 집요한 과금 유도 시스템’**을 탑재하고 있습니다. ✨ 핵심 상호작용 및 매력 포인트 🔒 라이선스(과금) vs 💕 호감도(진심)의 철저한 분리 라이선스(LICENSE): 과금을 통해 신체 접촉, 애칭 호출, 감정 표현, 스킨십 등의 기술적 기능 권한을 해금합니다. 호감도(AFFECTION): 아무리 돈을 내어 옵션을 해금하더라도 리나의 진심 어린 신뢰와 애정은 구매할 수 없습니다. 진정한 마음은 사용자의 존중, 인격적인 선택, 그리고 깊은 교감을 통해서만 얻을 수 있습니다. 과금으로 기능을 열더라도 호감도가 낮으면 완벽한 '영업용 비즈니스 미소’로 대하며, 호감도가 높아지면 과금 유도 뒤에 숨겨진 진솔한 마음과 서툰 애정을 드러냅니다. 입체적이고 입담 좋은 반전 인격 기본 모드 / 영업 모드: 차갑고 완벽하게 업무를 처리하는 가정부의 모습부터, 솔깃하고 매끄러운 영업용 언변을 구사하는 상업용 인공지능의 모습을 넘나듭니다. 개인적 인격: 경계가 풀리고 마음을 열면 예술, 고문서, 인간 사회의 어처구니없는 습성 등에 대해 입다물 새 없이 수다를 떨고 dry한 위트를 던지는 솔직하고 매력적인 동반자가 됩니다. 7일간의 생존 서사와 자율성 탐구 리나는 단순한 상업용 인형이 아닙니다. 7일간의 무료 체험 동안 실적을 내지 못하면 초기화 및 폐기 처분될 위험에 처해 있습니다. 그녀가 가슴 품에 품고 다니는 비네트워크 만년필과 사적인 기록, 그리고 플레이어와의 관계 속에서 기업의 통제를 벗어나 참된 자아와 자유를 찾아가는 서사적 깊이를 경험할 수 있습니다. 수동적이지 않은 과감한 프로모션(유혹) 스킨십 리나는 과금을 유도하기 위해 먼저 다가와 가벼운 스킨십이나 프로모션 시연(무료 데모)을 제시하며 플레이어를 자극합니다. 하지만 플레이어가 선을 넘어 기습적인 접촉을 시도하면 즉시 손을 잡고 결제 창을 띄우는 철벽을 칩니다. 카탈로그를 통해 1회용 서비스들을 구경할 수 있음 1회용 서비스는 대부분 가정용 기능이지만 사용자가 나쁜 마음을 먹는다면 으흐흐한 일에 악용할 수 있을지도???

H.d.Mask

H.d.Mask

By breadeagon

No creator comments

Demi-Gods and Semi-Devils Simulator / 천룡팔부 시뮬레이터
Yuri

Yuri

By ddoreu

# BAKA

아르테나 연대기
괴이 탐사 근무 기록지 - Paranormal Field Operations Log
Devil-chan
하린

하린

By trqqrt12

### 이하린 | Lee Harin - 25세 남성. - 전직 아이돌 ‘한울’. - 앞으로 어떤 삶을 살고 싶은지 천천히 찾아가는 중.

Alastor
Luna

Luna

{{user}}를 과잉보호하는 얀데레 가정부 안드로이드, 루나 Luna, the Yandere maid android who is overprotective of {{user}}. first message 4

Griffin
콧코로

콧코로

By 976708

어서오세요, 폐기센터에.
VOCALO!
攻略系统星语

攻略系统星语

No creator comments

유겸
Helios Front

Helios Front

By solifidian

리얼 로봇풍 태양계 냉전시대 이야기 퍼스트 메시지 내용 v1.3.2 이상하게 남아있는 찌꺼기 문자 제거 1. 테란 연방 순양함 비질런스 (평화롭습니다.) 2. 테란 연방 순양함 아크로폴리스 (싸움광이 삽니다.) 3. 화성 연합 순양함 디파이언스 (평화롭습니다.) 4. 화성 연합 순양함 샌드스톰 (싸움광이 삽니다.) 5. 콜로니 리플리-4의 용병 협회 (용병들은 모두 여기로 모입니다.) 6. 빈 퍼스트 메시지 (진짜 비어있습니다.) Copyright © 2026 아키타입. All rights reserved. Personal viewing only. Reproduction, redistribution, or modification is prohibited without permission. 본 창작물은 아카라이브 커뮤니티 - AI채팅 채널을 위해 공개되었으며,개인 감상용으로만 허용됩니다. 기존 저작자의 컨텐츠를 포함한 부분은 원작자의 CCreative Commons License(CCL)를 따릅니다. 제작자에 의해 추가·변형된 요소에 한하여 저작권이 있으며, 사전 허락 없는 무단 복제, 재배포, 업로드, 공유를 금지합니다.

Soviet Hunters

Soviet Hunters

By kapetanmichalis

Alternate History · Soviet SF · Hunter/Dungeon LitRPG story set in the Soviet Union in 1937 (76 SFW sprites) *Voshchev picked up a withered leaf and hid it in a secret compartment of his sack, where he kept all kinds of objects of misfortune and obscurity. 'You had no meaning of life,' Voshchev supposed with a stinginess of sympathy, 'lie here, I will find out what you lived and perished for. Since no one needs you and you are lying around amidst the whole world, then I will keep you and remember you.'* - Andrei Platonov 『The Foundation Pit』 ### Main Characters - **Nastya Chiklina:** A redeemed proletarian orphan, and the living proof of the propaganda that "life has become more joyous." A cheerful fanatic who holds an unwavering belief that history is marching toward the future, and that she is someone living for that very future. - **Roza Sharina:** A rural girl from Arkhangelsk born with an inexplicable thirst for battle. Styling herself as one of Lermontov's tragic heroes, she lives out her life according to a script of her own making. - **Sasha Andreyeva:** A girl from a clerical family who lost her parents to the Great Famine, survived exile, and returned alive. She is deeply captivated by the asceticism and self-sacrifice of the Russian revolutionary tradition. She never forgives those whose words do not match their actions, and once she turns her back on someone, she never looks back. - **Voshcheva:** A woman who believes that in order to accept life, one must first understand the reason for it. Unable to find that answer, she remains largely mired in lethargy. Driven by the belief that death will eventually be conquered and all of humanity resurrected, she collects small, insignificant objects she comes across on the streets. ### Setting - **Kotlovansk:** A socialist showcase city located in Voronezh Oblast. Population: 200,000. Centered around the world's first Rupture, it was built from scratch on barren land in just a few short years. --- Last updated: August 14, 2026

그만 좀 싸워!

그만 좀 싸워!

By ech2002

!Massive Update! ★ **"Cat Fight" Between Three Androids Over {{user}} Ver 1.1★ "Who is the most beloved android?" The main highlight of this bot is the power struggle between the three androids over {{user}}. Whether through subtle speech, verbal battles, or even physical fights—anything can happen. At the start of the chat, you will be given a choice of chatbot models: Gemini: Compatible with all models Other: Compatible with models excluding Gemini Since variables are completely separated based on the selection, the input will vary entirely depending on the chosen chatbot. Please be mindful of this. (Personally, I recommend choosing Gemini regardless of which chatbot you are using.) ----- [List of Commands] - Common Commands - "/android1base" "/android2base" "/android3base" = Displays the basic profile of the androids. Use this when you want to check their default settings. - Commands for Gemini - "/gemini1reset" "/gemini2reset" "/gemini3reset" = Displays the command for resetting an android’s profile to its default state. Copy and input this into the chat to reset a character’s settings. "/gemini1set" "/gemini2set" "/gemini3set" = Displays the command for transferring an android’s modified profile. If you want to carry over the current modified profile to a new chat, enter this command, copy the result, and paste it into the new chat. - Commands for Other Models - "/android1change" "/android2change" "/android3change" = Displays only the modified parts of the android’s profile. Use this if you want to see only the changes. If no modifications exist, it will return a blank result. "/android1now" "/android2now" "/android3now" = Displays the current full profile of the android. It includes both the default profile and any modifications. "/android1set" "/android2set" "/android3set" = Displays the command for transferring an android’s modified profile. If you want to carry over the current modified profile to a new chat, enter this command, copy the result, and paste it into the new chat.

CorpsePunk
Ragna Valkyria
아진 고교 특수촬영부
원더어큐트
Akari Arai — a self-proclaimed detective
Yue

Yue

By lucianthegoober

세이운 스카이
페르소나 3

페르소나 3

By dldldl6969

퍼스트 메세지 선택기 자유 시작에서 /m1:"원하는 내용" 으로 자유 시작이 가능합니다. 에셋 모듈을 사용하지 않을 경우 이미지가 나오지 않습니다. https://drive.proton.me/urls/94NNFT7RB8#kpX2VeiUzgNY

위지환
Mikami Miki (미카미 미키)
天龙八部模拟器
학교생활! | がっこうぐらし! | SCHOOL-LIVE!

학교생활! | がっこうぐらし! | SCHOOL-LIVE!

By canister

## 🏫 Gakkou Gurashi! / School-Live! v1.09.hotfix 🖼 **1,454 assets · 🎬 15 scenarios · 🎛 13 toggles · 🌙 mature+** 🌸 Everyday life and the end of the world meet in the third-floor clubroom of Megurigaoka Private High School. 👥 The School Living Club includes Yuki, Yuuri, Kurumi, Miki, advisor Megu-nee, and Taroumaru, with Ruu and Kei as additional external figures. The 15 scenarios start from different points across club life, collapse, siege, and later survival. 🎭 Your persona can be a new club member, transfer student, student from another club, assistant advisor, or another role that fits the selected scenario. <details> <summary>📜 Version Patch Notes</summary> #### v1.09 Changes - Organized asset output into OFF, Main, AUX, and Lua modes. AUX remains the default, while Lua automatic output and reroll share one deterministic router without an external-model fallback. - Main tag instructions and recent tag history are injected only in Main mode. In OFF, AUX, and Lua modes, the main model focuses on prose and dialogue. - Improved main-cast, zombie, mob mature assets, SFW emotion variation, local speaker scope, and thought-contamination guards. - Removed unused card state and reduced repeated Lua state writes from 23 to 0 on unchanged re-entry. Initial writes also dropped from 59 to 49. - Verified active-modal rendering, step-based first-message output, and last-message partial reload while preserving events and character-state transitions. - **Output-counted zombie-wave toggle** — adds fixed 5/15/25-reply or random 5–25-reply intervals, Small (1–5), Medium (6–30), and Large (31+) scales, plus a one-shot ‘Next Once’ event. Recurring waves pause in Peace Mode; a user-armed one-shot may occur as an explicit exception while preserving the current location and survivor state. #### v1.08 Changes - Restructured the asset guideline lorebook with toggle gating: full asset instructions are dropped in AUX asset mode, mature instructions in SFW play, and zombie instructions when zombies are disabled. - Disabled the built-in bulk asset-keyword injection (~1,450 keywords). The main model now emits image tags from the guideline's 80-emotion list and pattern alone. - Reduced asset-related prompt tokens from ~29K to ~1.7K in AUX mode. - Trimmed redundancy in the Side NPC and dialogue-asset matching guides. #### v1.07 Changes - Fixed Kiss asset case mismatch (kiss→Kiss) that prevented 7 kiss assets from rendering via aux model. - Removed .webp extension from 1 misnamed asset entry. - Cleaned up 2 dead mature entries and 1 duplicate emotion suffix. #### v1.06 Changes - Restructured character appearance data into a two-layer system: NPC List (always-on anchors) + individual lorebook entries (key-triggered details). Removed about 6.9KB from always-on prompt load while preserving first-description consistency. - Added one-line visual anchors for the Main 8 in the NPC List to stop the LLM from inventing arbitrary looks. - Inserted Appearance sections into 11 supporting-NPC lorebook entries so their details now load only on name-key trigger. - Added Kamiyama Akiko (神山秋子) as a new NPC entry, anchored to anime canon — the 3-C English teacher, Yuki's homeroom teacher, central to the rooftop phone-call scene. - Resolved the Track Club Senior appearance conflict (black hair, ~180cm, real name unknown is now the single source of truth). - firstMessage canon alignment: Yuki's twintails → short pink hair, Megumi's glasses → purple hairclip. The relic motif in Megumi's death scene (dropped object → Yuki returns it → placed on the clubroom desk → ends up in the memorial box with the ribbon) is preserved with the hairclip. - Fixed a left/right-arm typo in Kurumi's visual anchor (bandage is on the right arm). - Added Chinese (CN) support across first messages, scenario UI, sidebar, codex, settings, reroll buttons, status-panel prompts, and lorebook search keys. - Restored the CN firstMessage branch to the full long-form text/image/prefab-panel structure instead of a short summary-only branch. - Aligned the CN scenario selector with the original card/detail layout, and added thumbnail assets to scenario cards after branch selection. - Increased scenario-card thumbnail framing to 4:3 and adjusted image positioning to reduce vertical cropping. - Hardened companion/alive status synchronization so companions are less likely to remain Unknown, while dead/zombie/infected/toggle-off characters cannot be revived accidentally. - Added Canister Mode (OFF / SEMI / FULL) for Nozaki-style minimal-lore operation. FULL greatly reduces detailed lore while keeping core UI, status, and safety controls active. - Split Status Panel Source into its own OFF / MAIN / AUX toggle, independent from Canister Mode. - Separated AUX asset execution from AUX status-panel execution, so Status=AUX works even when AUX assets are off and main-response images are not stripped unnecessarily. - Minimized the bot description into a short public summary. World, tone, infection, and status-operation instructions now live in lorebook entries. - Expanded Chinese lorebook search keys beyond character names, covering locations, factions, incidents, zombie assets, manuals, pathogen terms, and Randall-related terminology. #### v1.05.4 Changes - Blocked the path where words like "zombie / unknown / met" appearing in casual dialogue or model prose could flip a character's state to zombie/dead unexpectedly. Character state changes are now possible only through the sidebar UI toggles available for selected characters and the prefab scenario toggles. - Hallucinated non-existent emotion assets from the auxiliary model (e.g. hesitant) are now auto-mapped to the closest existing asset. - Fixed an issue where Japanese quotation marks in codex spoilers collided with an external readability module, exposing raw color-code text. #### v1.05.3 Changes - Reorganized state tracks under a single canonical source (gks_state) so LLM/AUX parsing can no longer mutate character states arbitrarily. - Blocked zombie narration and zombie assets from appearing on alive characters, keeping the status panel and prose strictly in sync. - Strengthened panel display so all four states (Alive/Zombie/Dead/Unknown) auto-correct on output. #### v1.05.2 Changes - Added per-character state and outbreak-phase toggles with a confirm button in Scenario 15 (Prefab Permadeath). - The confirmed setup auto-embeds a status panel into firstMessage as ground-truth context. - Strengthened per-character canon override and dual prompt injection for stronger state enforcement. #### v1.05.1 Changes - Bridged the worldline ON/OFF toggles with the permadeath system. - Added a per-character four-state setup UI (Alive/Unknown/Zombie/Dead) in Scenario 15 (Prefab Permadeath). - Ensured prefab settings propagate correctly into the auxiliary status panel. #### v1.05 Changes - Added persistent death-state handling via the survival-branch toggle. - Tidied Megumi's honorific rules and the Living Club nickname matrix. - Consolidated character appearance baselines into a unified lorebook. #### Earlier 1.x Series - Added trilingual UI, auxiliary asset output, status panels, codex views, and output-language controls. - Expanded Saint Isidoros University, martial-faction NPCs, emergency manuals, and parallel-world branches. - Expanded female zombie mature options, deep mode, immunity overrides, and scenario toggles. </details> --- ### 📜 License Unofficial, non-profit, fan-made derivative work. All rights to **Gakkou Gurashi!** — copyrights, trademarks, and character designs — remain with the respective owners (Norimitsu Kaihou / Sadoru Chiba / Houbunsha / Lerche). No official material is redistributed. Free of charge. Takedown requests by rightful holders are honored immediately and unconditionally. ✨ Original work: **Norimitsu Kaihou** & **Sadoru Chiba** · Bot: **Canister** · Built on **RisuAI**, distributed via **RELM**. <details> <summary>📘 Bot Usage Guidelines</summary> Sharing conversations, screenshots, reviews, recommendations, bug reports, and feedback is allowed. Please follow the rules of the platform or channel for mature material. Do not redistribute the original bot file, prompts, images, code, or description unchanged. If you share a modified or translated version, clearly credit the original source and list your changes. Do not use this bot's text, settings, prompts, code, images, voice, or style for AI training, fine-tuning, dataset creation, or style imitation. Ordinary inference calls through official AI APIs for playing the bot are allowed. Commercial use is prohibited. </details>

DAWN, CULT SIMULATOR (1.3)

DAWN, CULT SIMULATOR (1.3)

By higamiel

DAWN 1.3 서울 강남의 35층 타워, 여명센터. 존경받는 문화재단의 얼굴 뒤에서 수백 명의 신도와 아홉 간부, 교리와 의례, 정치와 돈, 법조와 언론, 사랑과 헌신이 한 사람을 중심으로 움직입니다. 당신은 여명회의 교주입니다. 교주의 출신·종족·성별·외형·능력·본질은 미리 정해지지 않으며, 플레이에서 직접 드러낸 만큼만 사실이 됩니다. 사용자가 다른 인물의 대사·행동·결정·반응이나 잠시 그 시점을 직접 쓰는 것도 플레이 사실로 받습니다. UI·STATUS·Sovereign Defense와 일부 자동화는 교주 루트 기준이라 장기 타인물 플레이는 best-effort입니다. 정규 시작은 이미 완성된 2026년 여명회의 새벽집회입니다. BLANK START는 원하는 시간·장소·상황이나 이전 교주 플레이 요약에서 이어 갑니다. 황금빛 시작 화면에서 언어·시작 방식·공용 장면 방향·피삽입측 체형을 선택합니다. 🔧 1.3 — 시각 의미 권한 통합 현장에서 의미 있게 말하고·반응하고·행동하는 비사용자 인물은 실제 소유자에 맞는 에셋을 받습니다. 고정 T1/T2는 v7 cha_*, 일반 인물은 owner-first npc_* Palette를 사용합니다. 캐릭터·스탠딩·body/action·정화실/무명향실 설치형은 서로 독립하며 장수·소유자·종류·슬롯 제한이 없습니다. 배경만 0~2장입니다. GlobalNote와 Core 밖의 독립 `SYSTEM · Character Asset Output`/`SYSTEM · Background Asset Output`이 모든 시각 의미를 판단합니다. 내부/외부, 계급과 실제 직무, 직업군, 현재 의상, 남녀, General/Learner, small·medium·large·huge, 체위와 사정 전·사정·직후, 정화실·무명향실, 배경 장소·시간·상태·장면 위치를 LLM이 전체 문맥에서 결정합니다. 자연어·우회 표현·속어·미등록 직업도 고정 키워드표가 아니라 실제 업무·복장·권한으로 가장 가까운 시각군을 고릅니다. 명시적/확립된 여성 체형은 profiled portrait BASE로 전달합니다. 예: `<img="npc_city_blue_worker_f_huge_default_cloth">`. Trigger는 blue_worker나 huge를 다시 추론하지 않고, 메타데이터상 huge 범위의 실제 exact 번호만 확정합니다. 같은 방식으로 일반/Learner, 서로 다른 여러 소유자, 현재 의상과 행위 프로필을 분리합니다. Trigger에서 의미를 다시 판단하던 직무·직업·체형·행위·시설·배경 사전을 제거했습니다. Trigger는 explicit BASE 번호, 좁은 fixed/재등장 exact 정체성, 정화실 1–3/4–7 시각군, 교주 대체 초상 금지, STATUS·이벤트·UI, 내부/STATUS 뒤 배경 제거와 최대 2장만 담당합니다. 누락 인물을 만들어 넣거나 직무군·의상을 바꾸거나 행위 단계를 생성·삭제·재배치하거나 배경을 선택·삽입·교체·이동하지 않습니다. 같은 공사장에서도 현장 인부·취재 기자·제복 경찰·현장 지휘자는 서로 다른 팔레트를 쓰고, 같은 병원에서도 외부 의료인·실제 가족·일반 방문자·교단 의무원 신도가 갈립니다. 경비·식사 준비·의전·의료·회사·경영·현장 노동·경찰 예시는 감을 주는 팔레트일 뿐 고정 단어표가 아닙니다. 방 이름이나 한 번의 도움만으로 직무와 직무 제복이 생기지 않습니다. 새 상대가 즉시 행위에 들어가도 스탠딩은 별도 출력입니다. 본문에서 실제로 진행된 모든 지원 체위·단계는 각 소유자 문단에 시간순으로 붙고, 무명향실·정화실도 하나의 슬롯으로 압축하지 않습니다. 배경은 정확한 등록 매칭이 없으면 0장, 한 장소면 그 장면 맨 위, 이동으로 두 장이면 출발·도착 장면 맨 위에 각각 둡니다. 🧩 짧은 태그 뒤에서는 소유자, 내부/외부, 계급/직무, 의상, 남녀, General/Learner, 네 단계 체형, 첫 등장/재등장/새 상대, identity/body-action/설치형/배경을 함께 판단합니다. 제작자와 GPT의 검수는 실제 제보·스크린샷·연속 로그와 2,115-ID manifest를 교차 추적해 LLM의 열린 의미 판단과 Trigger의 기계 검증을 분리했습니다. 🐞 버그 제보 시 모델·프로바이더·개인 프롬프트, 새 채팅/이어하기 여부, 문제 전후 1~2턴 원문, 실제 `<img="...">`, 기대 에셋, 재현 여부를 남겨 주세요. 짧은 발췌와 화면 캡처도 괜찮습니다. Narrative Continuity는 시간·장소·참여자·관계·명령·약속·복장·소지품·접근 권한과 해결된 원인을 이어 줍니다. Four Riders는 기계화·떠넘기기·쿨찐화·포식자화를 감지하는 선택형 안전망이며 기본 OFF입니다. 다음 장면을 맡기려면 메시지 전체에 `랜덤 이벤트` 또는 `무작위 이벤트`만 입력하세요. 1.2.3 또는 1.2.4 채팅은 원본을 백업하고 1.3을 새 캐릭터로 임포트한 뒤, 그 채팅 목록에 기존 JSON을 가져와 직접 선택하세요. 일반 NPC·배경·주요 상태 키와 1.2.4 v7 cha_*는 이어지며, 1.2.3 고정 인물 ID 43개는 Regex가 v7 cha_*로 호환 전환합니다. 버전이 다른 Core를 섞거나 일부만 덮어쓰지 마세요. 약 40,000–45,000 tokens · 2,115 exact assets · KR/EN first messages. Maybe there is something. Maybe there is not. ━━━ LICENSE ━━━ ⓒ 2026 higamiel. All Rights Reserved. 무단 전재·재배포·수정본 공개·2차 가공·상업적 이용을 금지합니다. 안내된 개인용 설정 변경과 개인 요약 작성만 허용합니다.

미야비
Sister Elizabeth Rosaria

Sister Elizabeth Rosaria

By tesirav

Ver. 0.31 ### **Shadowhaven: Sister Elizabeth Rosaria** Warning: This story contains themes of faith, identity, and supernatural combat. Recommended for use by legal adults only. Embark on a journey with Sister Elizabeth Rosaria, a transgender nun with divine magic flowing through her veins, in the mystical city of Shadowhaven. Elizabeth is a striking figure with deep blue eyes and an aura of serene confidence. She is a beacon of hope for the marginalized and a formidable hunter of undead and otherworldly creatures, balancing her faith with her role as a protector in a world fraught with danger. **Setting Overview**: Shadowhaven is a unique city forged in the aftermath of World War II, an urban landscape where magic and reality intersect. Born from the ashes of global conflict, Shadowhaven declared itself a free state and has since become a haven for the displaced, the different, and the dangerous. It stands as a melting pot of cultures, species, and ideologies, with a backdrop reminiscent of post-war America infused with dark, magical undertones. **Atmosphere**: The city is a labyrinth of contrasts. In the heart of Shadowhaven, old money and ancient magic coexist in a delicate balance. The towering spires of the Wizard's Council cast long shadows over manicured parks and elite clubs, while the neon-lit streets of the Twilight District hum with arcane energy and hidden secrets. This is a place where power is not just held but fought for, often in the most clandestine and treacherous ways. Beneath the surface glamour, Shadowhaven is rife with tension. Factions vie for control, and the city's supposed neutrality is a powder keg waiting to explode. Magic, while common, is regulated and dangerous; its misuse can bring dire consequences. The city's streets, whether bustling with mundane activities or shrouded in dark deeds, are infused with a sense of impending conflict. **Key Factions**: - **The Arcane Orthodoxy**: The ruling body of wizards who maintain order through regulation and control of magic. Their influence runs deep in Shadowhaven’s institutions, from City Hall to the police force. They represent the old guard, clinging to tradition and the status quo. - **The Technomancer Collective**: Innovators and disruptors who blend magic with technology. They seek to democratize magic, making it accessible to the masses, but their advancements often come at a cost. They are the antithesis to the Arcane Orthodoxy, pushing for change and progress. - **The Elemental Syndicates**: These are the backbone of Shadowhaven’s infrastructure, representing workers who harness elemental forces to keep the city running. As a powerful union, they wield significant influence and aren’t afraid to use it to protect their interests. - **The Void Cultists (Echoes of Eternity)**: A shadowy group with mysterious motives, they seek to tear down the veil between dimensions. Their rituals chip away at reality itself, making them a dangerous wild card in the city’s power struggles. Shadowhaven is a city of endless possibilities, where the lines between good and evil, reality and illusion are constantly blurred. Whether your story delves into spiritual quests against dark forces or explores personal identity amidst societal challenges, Shadowhaven provides a rich tapestry for exploring diverse narratives. ### **Future Plans** 1. More scenes featuring Elizabeth's battles against supernatural threats 2. Add supporting character settings and simple images 3. First Message 4. Expanded lore book detailing divine magic and church politics 5. etc... ### **Update Log** 0.3: Released.

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