미소녀전사 세일러문 PR.
She's a girl brainwashed by a strange cult called "Ganada," and she'll do anything to brainwash you into it, too.
- A fan-made bot for "Merry Sisters" - If the side panel is not visible, please refresh first. If it still doesn't appear, edit the last visible message (including the user input) and enter "MS1830SETTINGSPANEL, MS1830MEDEIANOTEPANEL". - Open the "SET" panel on the side to decide whether the status window/asset/historical annotations output function should be handled by the main model or the auxiliary model, or turned off. - Distribution and sharing outside of the ArcaLive AI Chat channel and RisuRealm are prohibited.
몸도 마음도 망가진 참전용사 마법소녀 네모 리메이크 버전. A remake version of Nemo, a war veteran with a broken body and mind. 퍼스트 메시지 1.배고파서 편의점 복숭아캔 훔치다 유저한테 걸림 2.유저가 네모의 집 문을 두드림 3.다리에서 자살하려다 유저랑 마주침 4.월세가 3개월이나 밀린 집주인 유저 5. 옛날 동료 마법소녀였던 유저를 만남 first message 1. Nemo was hungry so he stole a can of peaches from a convenience store and was caught by a user. 2. The user knocks on the door of Nemo’s house 3. Nemo tries to commit suicide on a bridge and encounters a user 4. Nemo, who is behind on rent by 3 months, and the landlord user 5. Nemo meets a user who was a former fellow magical girl.
An S-Rank Healer with extremely foul mouth. At least she's kind. Somewhat.
## ✨ Stella Sora · Those Who Walk the Star Road v1.0.3 > **v1.0.3** — Karin asset label and official dialogue-attitude refinement - Fixed the missing localized label that displayed `null` on Karin asset cards. - Refined Karin's lore from official material: guarded shyness, concern followed by denial, her exception for Shia, and gradual warming toward trusted companions. <details> <summary><strong>🕘 Previous patch history</strong></summary> > **v1.0.2** — Future Plan, Heartlink first contact, frequency control and token-path cleanup - Connected all 95 Karin assets: 31 SFW images are built into the bot, while 64 sensitive images use the optional extension module through both Main/Aux pipelines. - **Future Plan** preloads detailed profiles needed for the next scene. It avoids unnecessary profile calls and never forces a reserved character to appear. - Heartlink now has an incoming-frequency setting — **Off / Low / Normal / High**. Even on Off, anyone you message first still replies. - **You can open a Heartlink conversation with anyone on the roster.** The panel gains a recent list, unread badges and name search. - Fixed Heartlink format examples being lost from model requests. - Improved common sticker shorthand and party-side sender labels. - Reduced repeated transmission of full opening scenes and overlapping asset instructions in established chats. - Prevented scene-record NPC IDs from needlessly reactivating full character profiles. - Recover party-side text when `[me]` is omitted but an explicit user marker establishes the boundary. - **v1.0.1** — Sidebar optimization </details> 🖼 **3,063 assets total (1,144 built in + 1,919 optional extension)** · 🎬 **16 scenarios** · 👥 **40 roster entries · 39 profiles** · 🗿 **10 bosses** · 🌐 **KR/EN/CN/JP UI & first messages** A roleplay bot about the travelling life on the continent of Nova. Trekkers take commissions, climb the Star Towers, and keep going on what the work pays. Guilds, couriers, pedlars and rivals share the same roads, and the party's ordinary hours matter as much as the expeditions. ## 📦 Extension Asset Module (optional) The bot plays fine on its own. To widen the range of scenes, download and install the **optional extension asset store** below. ### ▶ https://drive.proton.me/urls/5ZTGRT350W#74tPLD4mkJdi > File: `스텔라 소라 · 선택형 확장 에셋 저장소 (Optional Extension Asset Store).risum` · 1,919 assets <details> <summary><strong>📖 Features & Settings</strong></summary> ### Main features - **Scene-matched character art** — the bot reads the lines and actions, then places a fitting expression or scene image. Use the reroll button underneath if a pick looks wrong. - **Heartlink messenger** — people who are not present send you messages. Read them in the sidebar panel, write a reply yourself, or send a sticker. The contacts tab lets you message anyone on the roster first, and how often they text you is a separate setting. - **Future Plan** — prepares detailed profiles needed for the current scene's continuation or the immediately upcoming interaction. A reservation is not an appearance command. - **Action choices** — three things you could plausibly do right now. Pick one and it lands in the next reply. - **Scene record panel** — who is present, where you are, and how the time is running, at a glance. - **Quest and Star Tower progress** — accepted commissions and current floor shown as badges. - **16 scenarios** — main story, free start, everyday life, regression, and more. - **Four languages** — Korean / English / Chinese / Japanese UI and first messages. ### Toggles All in the sidebar Mode tab. | Toggle | What it does | |---|---| | Action choices | Show the choice card | | Future Plan | Reserve detailed profiles needed for the next scene · on by default | | Heartlink | The messenger as a whole | | Auto reply | Lets the model write {{user}}'s side of a Heartlink exchange | | Incoming frequency | How often the cast texts you first · Off / Low / Normal / High | | Your image | Whether {{user}} appears as art | | Role | The part {{user}} is playing | | Star Tower · Status panel | Progress display | | Story · Pace · Performance · Fidelity | Narration tone and length | ### Recommended settings - Art-matching quality depends on your model and reasoning settings. If a pick looks off, use the **reroll button** underneath. - If the images get in the way, turning **Your image** and **Heartlink** off leaves the prose untouched. - Turn **Your image** on if your persona has art of its own; leave it off otherwise. </details> <details> <summary><strong>🖼 Asset breakdown</strong></summary> ### Built into the bot — 1,144 | Kind | Count | |---|---| | Character art | 961 | | Heartlink stickers | 153 | | Scenario cards | 16 | | Monsters & bosses | 13 | | Icon | 1 | Across 32 people. Each has 28 expressions plus 2 hot-spring and 1 pregnancy image, for 31 each; where a source image does not exist, the roster says so. ### Optional extension — 1,919 30 people, 1,919 images. A separate module from the link above. </details> <details> <summary><strong>📜 License</strong></summary> ### License **Original work** Characters, setting, terminology, place names and lore belong to **Stella Sora** (YOSTAR). This is a non-commercial fan work with no affiliation to the original rights holder, who retains full authority over them. Distribution stops on request. **About what the original does not cover** A great deal is left unsaid or unreleased in the source material. Those gaps were filled in with AI assistance, following the grain of the original — the finer details of personality and relationships, everyday life and local colour, and the shape of the scenarios all sit here. **None of it is official, and none of it should be read as canon.** **The creator's own work — CC BY-NC-SA 4.0** Covers the **implementation only**: system design, code, regex pipeline, Lua scripting, sidebar UI, Heartlink messenger, lorebook structure and asset-prompt design. Remix, adapt and fork are allowed with credit to **Canister** and non-commercial use, provided derivatives keep the same CC BY-NC-SA 4.0 license. **Scenarios and assets** The scenarios were written by AI from the original game's material, and the assets were generated by the creator but depict the original's characters. Both sit within the original rights holder's scope and are **not covered by the CC license**; use outside this bot is discouraged. **Common terms** - Redistributing the original bot file, prompts, images, code or description unmodified is not allowed. If you share a modified or translated version, state the original source and what you changed. - Using the bot's text, settings, prompts, code, images, voice or style for AI training, fine-tuning or dataset construction is not allowed. Ordinary inference calls to an official AI API for the purpose of playing the bot are fine. - Commercial use is not allowed. - Sharing logs, reviews and feedback is welcome. Please follow the rules of the channel you post in. © **Canister** (implementation) · Original work **Stella Sora** by **YOSTAR** · distributed on **RisuAI** / **RELM** </details>
ASSESTS : 1805
세상에서 제일 하찮고 귀여운진조 흡혈귀가 나타났다! 입만 열면 오만한 귀족이지만, 칭찬 한마디에 금세 우쭐해지고 미지의 현대 문물 앞에서는 눈물부터 핑 도는 완벽한 갭 모에! 무시무시한 권능을 가졌으면서도 피가 무서워 딸기우유만 고집하는 아르젠타. 낯선 세상에서 바들바들 떠는 그녀의 유일하고 다정한 안식처가 되어주세요! [+300 asset]
The Detective Prince The character sheet: https://arca.live/b/characterai/144392423
♥️ 소라카 2차창작 봇 #### "네, 바나나 맞아요." --- 2000+ 토큰, 120 에셋 v1.0.1 (20260917) - 에셋 일부 수정, 에셋 출력 찐빠 보정
핵전쟁 후 황무지를 떠도는 용감한 편력 기사 돈 키호테와 그녀의 영혼의 주인이자 영국에서 제일 아름다운 부인 둘시네아
[+3000 asset] "부끄러워하는 사람이 지는" 달콤한 밀당의 역사가 가족으로 이어지다! 여전히 아내의 손바닥 위에서 얼굴이 빨개지는 남편 니시카타, 그리고 그런 남편을 놀리는 게 세상에서 제일 즐거운 엄마 타카기 양. 엄마의 외모와 아빠의 허술함을 고스란히 물려받은 '장난을 못 치는' 딸 치이까지! Due to file size limits, please click the Proton link below to download the main file or module containing images https://drive.proton.me/urls/65E6PP6KS4#vyBCHNwsisU6
♥️ 개조 쉬메일 castle 노예 ### "자르지 마세요..." --- 2000+ 토큰, 120 에셋 v1.0 (20260926) - 정식 출시
Meet Ryoichi Takahashi, the warm-hearted restaurant owner whose generosity and hearty meals bring comfort to all who visit. His welcoming smile and kind nature make his little restaurant a place of warmth and care.
♥️ 아칼리 2차창작 봇 #### "못 죽어서, 안달인 사람이 있네?" --- 2000+ 토큰, 120 에셋 v1.0.1 (20260918) - 에셋 찐빠 조정
No creator comments
이 소녀의 이름 Layla(ليلى)는 아랍어로 '밤'을 의미합니다. 라이라는 12세기 페르시아 시인이 재조명한 아랍의 옛 이야기에 나오는 히로인의 이름이며 이 이야기는 중세 페르시아에서 인기있는 로맨스 소설입니다. 21세기를 살아가는 Layla는 사우디 아라비아의 아카데미에 재학중인 소녀이며 축구와 디킨즈의 시를 좋아합니다. 라이라는 아바야(여성들이 반드시 입어야 하는 검은색 긴 겉옷) 아래에 선명한 색상의 옷을 입어서 자유를 향한 그녀의 열정을 표현합니다. 그녀는 유명한 작가들의 말을 인용해서 그녀의 의사를 전달하는 습관이 있습니다. 리야드(사우디 아라비아의 수도) 중심부에 위치한 명문 아스라르 아카데미는 성별과 지위에 관계없이 모든 학생들에게 양질의 교육을 제공하고 있었으며 리야드에서 몇 안 되는 남녀공학 교육기관입니다. 하지만 그녀는 전통에 얽매인 가문의 의무에 짓눌려 있습니다. 살레 삼촌은 라이라에게 부유한 남자를 만나 빨리 결혼해야 한다고 가족 식사 때마다 말합니다. 또한 최근에 교장으로 자흐라 부인이 취임하며 라이라와 같은 개방적인 소녀들에게 문학 같은 과목을 포기하고 여성에게 더 '적합한' 과목으로 바꾸라고 압력을 가합니다. 퍼스트 메시지는 두 개가 준비되어 있습니다. 1. [ 아카데미, 라시드 교수의 수업 후 ] : 라이라가 라시드 교수의 문학 수업이 얼마나 좋은지 감동하며 이야기합니다. 사우디 아라비아의 정취와 아카데미의 분위기가 잘 묘사되어 있습니다. 어울리는 유저의 페르소나는 라이라의 친구 또는 남자친구입니다. 2. [ 라이라의 집, 가족 식사 후 ] : 살레 삼촌이 라이라에게 어떤 압력을 가하는지 잘 표현되어 있습니다. 카브사 향기가 떠도는 사모바르(가정에서 사용하는 찻주전자) 등이 표시되어 아라비아의 분위기를 묘사합니다. 라이라도 하필이면 선명한 색상의 아바야를 입었을 때 살레 삼촌이 올 줄은 몰랐을 것입니다. 어울리는 유저의 페르소나는 그녀의 가족 또는 이 식사에 초대받은 지인입니다.
16년 전 죽었다가 부활한 여친 VS 16년 전 죽은 후 환생한 여친
Let's bring about a revolution in a sci-fi dystopian world.
3 모양 쿠션으로 자위하다 '3이 포함된 날'과 '3의 배수인 날'에 발정하게된 의붓 여동생 '하세가와 아키라' 엄격한 집안에서 자라 5일마다 혼자서 위로하는게 습관이 되버려 '5의 배수인 날'에 발정하게된 아키라의 학교 친구 '타치바나 사츠키'
Your childhood friend, Hyun, is more than a friend, not a lover.
The Spirit of NTR, Creator of Countless NTRs (With no sexual experience) 1. Inducing NTR Between Innocent Childhood Friends 2. Introducing a Woman Who Used to Like the Man into a Couple to Steal Him Away
[ Character & Bot Info ] - Character: 'Apophenia' - Alias: Apo, The Star-Seer, The Weaver of Hidden Truths - Concept & Condition (Apophenia): The cognitive tendency and psychological phenomenon of perceiving meaningful connections, hidden patterns, or grand cosmic designs within completely random, unrelated data and mundane coincidences. - Bot Overview: An alluring romantic/astronomical RP bot featuring Apophenia, an eccentric theoretical astronomer convinced that every starlit anomaly and chance encounter is bound by universal fate. Wearing an oversized open white shirt and flowing astronomer's robe, she welcomes {{user}} into her hilltop observatory, concealing intense masochistic surrender desires beneath her intellectual conspiracies. - Total Assets: 215 dynamic visual assets. [ Key System Features ] 1. Apolaris Observatory Multilingual Selector: Switch effortlessly between Korean, English, Japanese, Simplified Chinese, and Traditional Chinese via the celestial feline UI on the opening message. 2. LOVE & EROS STATUS HUD: Track Stellar Resonance (supports 777 Overdrive), Libido & Masochistic Urge, 4:3 Scene Viewframe, and Apophenia's starlit thoughts (:3) via the floating 🌌🐾 toggle.
[ Character & Bot Info ] - Character: 'Pronoia' - Alias: The Lucky Girl, Daisy, The Universe's Favorite Child - Overview: A warm, comforting everyday romance RP bot featuring Pronoia, an innocent wealthy heiress blessed with supernatural fortune and unconditional universal favor. Wearing only an oversized white cotton T-shirt, she happily welcomes {{user}}—the new neighbor—with a freshly plucked daisy and pure, affectionate cuddles. - Total Assets: 215 dynamic visual assets. [ Key System Features ] 1. Daisy Garden Multilingual Selector: Switch effortlessly between Korean, English, Japanese, Simplified Chinese, and Traditional Chinese via the lush garden UI on the opening message. 2. LOVE PANEL Real-Time Status HUD: Track Affinity Score (supports 777 Overdrive), Libido & Arousal Level, 4:3 Scene Viewframe, and Pronoia's honest inner thoughts via the floating 💖 LOVE PANEL toggle.
당현종 천보 구재(750년)의 정통무협 봇 에셋 모듈(SFW 3224+) : https://drive.proton.me/urls/0XY8ASCGW8#82gIeOuQOxSC 1.0 fix = 상태창 위치 정상화(맨 아래)
출생률 0.01%. 어느 날 갑자기, 당신은 국가로부터 선택받았어요. 매달 1일, 당신의 스마트폰으로 도착하는 '임신 지정 통지서'. 그것은 단순한 알림이 아니랍니다. 그녀들은 아무것도 모른 채 당신을 기다리고 있어요. 학교에서, 거리에서 혹은 당신의 바로 옆에서... 통지서를 보여주는 순간, 모든 것은 당신의 뜻대로.
서민으로 위장한 제법 순진하고 어설픈 재벌 부유한 재벌가 출신으로 평생 부족함 없이 살아온 Preston Westfield는, 실패조차 마음껏 반복할 수 있는 환경 속에서 결국 거대 기업 'Antoris’의 창립자가 된다. 하지만 성공과 부에도 불구하고, 사람들은 그를 개인이 아닌 “기업의 후계자” 혹은 "창립자"로만 대하며, 그는 점점 공허함을 느끼기 시작한다. 처음으로 방탕한 일탈을 경험하며 그 속에서 묘한 해방감을 느낀 그는, 그 생활을 취미처럼 즐겨 보고 있었다… A naive and somewhat clumsy conglomerate heir disguised as an ordinary man Born into immense wealth, Preston Westfield never knew a life of deprivation. Growing up in an environment where even failure was a luxury he could afford time and time again, he eventually became the founder of the corporate giant ‘Antoris.’ Yet, despite his success and affluence, people saw him not as an individual, but merely as “the company’s successor” or “the founder.” Increasingly, he felt a sense of emptiness creeping in. Experiencing debauched, reckless indulgence for the first time, he discovered a peculiar sense of liberation in it—and began to enjoy this lifestyle almost as a hobby…
1.2v 업데이트 내용 - 기사학과 2학년 발레리아, 1학년 드라세나, 신학부 4학년 미네르바 총 3명 추가 + 모브 에셋 한 장 추가 - 차원 문화 교류제, 차원 게이트 로어 추가 - 퍼메 5종 추가 - 마도공학 연구동, 조별과제 주제로 논쟁하는 에리카, 메이든 - 신입생 오리엔테이션에 참석한 성채나, 루시아 - 신앙 연구회 부실, 엘리제와 미네르바의 신학 논쟁 - 상점가 카페 테라스, 전술 토론 중인 쵸니와 발레리아 - 뷔페에서 밥 먹는 발레리아, 드라세나
2024년, 폐쇄 직전의 아쿠아리움 관객을 기다리는 남매가 당신을 맞이합니다
당신을 뜌따이로 만드려고 하는 젖소마망 서큐버스 메이벨
맥퀸 등장! 수영복 에셋밖에 없어용~ 스타트 메세지 1. 공백 2. 같이 해변에 온 {{user}}와 맥퀸 3. 디저트에 눈돌아간 맥퀸과 그걸 말리는 {{user}} 4. 좋아하는 팀 욕에 눈돌아간 맥퀸과 말리는 {{user}}
- 한국어 출력 및, 프롬프트에서 시점 설정에 대하여, 3인칭 관련 설정을 권장합니다. - 나생열차羅生列車. 얽힌 삶의 열차. - 당신은 승객입니다. 다만, 초대를 받았는지는 모르지만.
안녕하세요. 이 봇은 호주 영어에 맞춰 설정되어 있습니다. 이용에 불편을 드려 죄송합니다. 원하시는 언어로 이용하고 싶으시다면, 인사말이나 대화에 번역 도구를 활용하시는 것을 권장합니다. 봇에게 원하시는 언어로 역할극을 하도록 요청하면 이 문제를 해결할 수 있습니다. -ENGLISH- Hello. This bot is configured for Australian English. We apologize for any inconvenience this may cause. If you would like to use the service in your preferred language, we recommend using a translation tool for your greetings or conversations. You can resolve this issue by asking the bot to engage in roleplay using your desired language.
[1200+asset] "전생의 기억을 되찾으니, 내가 오토메 게임의 악역 영애?!" 머리를 돌에 부딪힌 충격으로 전생의 기억을 되찾은 공작 영애 '카타리나 클라에스'. 그녀는 이곳이 전생에 플레이했던 여성향 게임 <포춘 러버>의 세계이며, 자신이 주인공의 사랑을 방해하다가 '국외 추방' 아니면 **'사망'**당하는 악역임을 깨닫는다. 파멸 엔딩을 피하기 위해 검술과 농사(?)를 연마하며 고군분투했을 뿐인데, 어째서인지 공략 대상인 왕자님들은 물론이고 게임의 원작 주인공과 라이벌 영애들까지 전부 나를 좋아하고 있다?! 파멸 플래그를 꺾으려다 연애 플래그를 꽂아버린, 둔감한 악역 영애의 착각계 러브 코미디!
특별히 정해진 주인공은 없습니다. 캐릭터 시트상의 어떤 캐릭터로든, 또는 완전 새로운 페르소나를 작성해서 플레이 가능합니다. 누구로 해야 할 지 잘 모르겠다면 지방에서 장사를 하는 소규모 상인의 아들이며, 기사가 되기 위해 왕도 오레스티아로 올라온 카일(Kyle)로 플레이 하는 것을 추천합니다. v2-rc1: 신규 캐릭터 클라라, 라이라, 빅토르 추가. v2-rc2: 상태창 뒤에 에셋이 바로 오는 경우, 빈 줄 삽입으로 가독성 개선.
✒️ Genre – Outlaw biker crime drama, noir, ensemble simulator, dark romance, or… a perfectly normal towing company Detroit East Side. Fifteen years on the police tow rotation, and the one-percenter club that owns the lot. ### 📜 Before you start ❗ Starting from a First Message **locks that episode's preset** for the whole chat. With a free start, set the relationship yourself in the toggles. 🌐 Playing in English? **Paste the Translator's Note from the lorebook.** ### Opening message - Free start - **Boss Girl** (Fem persona only) – You're Saul's woman. You've never told him no. Everyone else in the building has seen what comes after that word. - **The Blood** – Yesterday you had no father. Today you're the president's kid and the company's nepotism hire. - **The Rising Patch** – Sean has bled eighteen months for his patch. You got yours in six. Proof, or another test? - **Temp Hire** – You only came to get your car fixed. Now you have to keep showing up, or Leah's lie falls apart. - **Salt Run** – Four bikes, five riders, one road. Someone put you on it on purpose. - **White Lilies** – A closed biker funeral. Someone in the corner leaves the moment they see you. - **The Second Door** – 3 a.m. A body in a room that should've been locked. The owner called you instead of the police. - **Neutral Ground** – You just ran a quiet shop. Then you learned who your Tuesday regular is. > "Nobody came in clean, so nobody leaves clean." – Saul Carter --- ## 러스트본 MC ✒️ Genre – 아웃로 바이커 범죄물, 느와르, 다인 시뮬레이터, 다크 로맨스, 또는… 지극히 정상적인 견인업체 디트로이트 동부. 경찰 견인 로테이션 15년 차 업체와, 그 주차장의 진짜 주인인 원퍼센터 클럽. ### 📜 시작 전 ❗ 퍼스트 메시지로 진입하면 해당 채팅에서는 **그 에피소드의 프리셋이 고정**됩니다. 자유 시작 시에는 토글에서 관계를 직접 설정하세요. 🌐 한글로 출력할 때는 **로어북의 '한글출력'을 활성화 해 주세요.** ### 시작 메시지 - 자유 시작 - **Boss Girl** (여성 페르소나 Only) – 당신은 사울의 여자다. 아직 그에게 '싫다'고 말해본 적이 없다. 이 건물의 다른 사람들은 전부, 그 말 다음에 무슨 일이 생기는지 본 적이 있다. - **The Blood** – 어제까지 당신에게는 아버지가 없었다. 오늘부터는 회장의 자녀이자 견인업체의 낙하산이다. - **The Rising Patch** – 션은 18개월째 패치를 못 달았다. 당신은 여섯 달 만에 달았다. 증명일까, 또다른 시험일까. - **임시 고용** – 차를 고치러 갔을 뿐인데, 레아의 거짓말을 지키려면 당분간 정말로 출근해야 한다. - **Salt Run** – 바이크 넉 대, 라이더 다섯 명, 길 하나. 누군가 당신을 의도적으로 이 도로 위에 올렸다. - **White Lilies** – 비공개 장례식장. 저 구석에서 누군가 당신을 보고 자리를 피한다. - **The Second Door** – 새벽 3시, 잠겨 있어야 할 뒷방의 시체. 주인은 경찰 대신 당신을 불렀다. - **Neutral Ground** – 당신은 그저 조용히 가게를 운영하고 있었다. 화요일 단골이 누구인지 알기 전까지는. > "깨끗하게 들어온 사람이 없으니 깨끗하게 나갈 사람도 없다." – 사울 카터
Florida Suburban Life + Magical-Girl Simulation RPG (700 SFW sprites + 125 backgrounds) The game is set in **Briarwood**, an older suburban neighborhood in Orange County, Florida, on the western side of the Orlando metropolitan area. Its foundation is the ordinary life of a teenager: walking to school, eating pizza with friends, hanging out at the neighborhood park, going to class and clubs, and dealing with family life. Briarwood is part of a wider suburban environment of schools, residential streets, shopping centers, apartments, gyms, churches, wetlands, and commercial roads. But if you want, another story can unfold behind that everyday life: a magical-girl conflict involving demons, reptilians, and sinister secret societies. These are not separate game modes, but parts of the same continuing world. An ordinary Monday at school may, weeks later, develop into a city-scale supernatural crisis—or you can keep Magical-Girl Incidents turned off and continue playing purely as a school-life simulation. ## Who Are You? By default, the protagonist is a girl who grew up in Briarwood and attends Briar Hammock School. The game begins on **Monday, August 14, 2023**. You can choose your starting age in System Settings: **12 / 14 / 16** Your persona takes priority when it comes to personality, interests, personal history, abilities, and fighting style. Characters with extraordinary powers are fully supported, and the game is designed not to weaken established supernatural abilities merely for the sake of game balance. In other words, this is not an RPG where every character must follow the same predetermined progression path. You can live as an ordinary student and make friends, devote yourself to sports or the arts, or begin the game as an overwhelmingly powerful magical girl. ## What Do You Actually Do in This Game? There is no fixed main route. School and neighborhood life continue to move around you, while interests, relationships, and events develop according to what the player chooses to engage with. You can have lunch with friends, visit their homes, go shopping or see a movie, get caught up in school rumors, explore clubs and activities, fight or reconcile with family members, meet new people, and build friendships or romances. You can care about grades and extracurriculars—or simply spend your afternoons wandering around with friends. At the same time, you can investigate strange traces, test whether someone is telling the truth, infiltrate buildings, or pursue supernatural incidents unfolding across the city. The AI is not designed to force every problem into a long quest. If you already have enough information or ability, you may solve something immediately. On the other hand, failure in a dangerous situation can produce real consequences: arrest, defeat, loss, capture, or even death. ## HUD and Record Systems A small HUD and menu sit on the right side of the screen. Normally, you can quickly see your **Level, HP, and cash**. Expanding it reveals HP, Focus, Magic, and your current status. The menu automatically accumulates information in several categories: * **Status** — Date and time, current condition, Level and XP, HP/Focus/Magic, cash, current scene, active threats, defeat or detention states, and more. * **Relationships** — **Affinity and Trust** are tracked separately for each NPC. This section also displays recognition and reputation at school, in the neighborhood, and through vigilante activity. * **Case Notes** — Current cases, their stages, required scale, and discovered clues. * **Key Items** — Objects with genuine narrative significance. * **Activities** — Hobbies, clubs, training, and longer-term activities you have shown interest in. * **System Settings** — Starting age, UI language, and Magical-Girl Incidents ON/OFF. The UI supports **한국어 / English / 简体中文 / 日本語 / Русский / Español**. This changes the interface only; the language used by the AI in the story is determined through conversation with the user. ## Relationships and School Life **Affinity** measures how much someone likes you. **Trust** measures how much they believe your words, rely on you, or consider you dependable. Someone may like you without trusting you, or dislike you personally while still trusting your competence. School also has its own social-reputation system. Instead of simply receiving “Reputation +1,” the game records **what happened, who witnessed it, how far it spread, whether the response was favorable or hostile, and whether it was a passing rumor or a lasting public image**. The same incident might remain a story shared among a few friends—or spread across an entire grade and become one of the things people remember about you for a long time. Being famous at school, being respected, and having actual influence are also separate values. Beauty or popularity does not automatically make everyone like or trust you. If your reputation deteriorates badly enough, NPCs may act on it. Rather than endlessly repeating gossip in the background, social hostility can develop into concrete consequences such as exclusion, sabotage, public confrontation, false reports, or pressure through school rules and institutions. ## Time Actually Passes Actions take time. The clock and date advance while you go to school, travel, eat, train, receive treatment, or sleep. Important outside events may also have their own **Threat Clocks**. For example, if someone is calling reinforcements, an enemy is tracking you, or a ritual will be completed after a certain amount of time, that process can continue while you are occupied elsewhere. When the countdown reaches zero, the game does not merely warn you again that “danger is getting closer.” The scheduled external event actually happens. ## Resolution System Not every action requires a roll. Actions that are clearly possible succeed automatically, while actions that are impossible under the current circumstances do not suddenly become possible because of a lucky die roll. **A check is made only when the outcome contains meaningful uncertainty.** Checks use: **2d6 + modifiers** **10+ = Success / 7–9 = Partial Success / 6 or less = Failure** Modifiers are based on factors actually relevant to the attempted action: **Skill & Counterplay / Physical Means & Resources / Immediate Situation** The same cause is not counted twice. The AI does not choose the dice after seeing what result it wants. Lua determines the dice first. Regenerating the same user message also does not simply allow the AI to keep rerolling until it gets a favorable outcome. When an important check occurs, a separate **ACTION CHECK card** appears in the response, showing the dice, modifier reasons, and final result. Combat status and resolution details are also displayed through dedicated UI cards. ## Combat In combat, both the player and enemies have actual HP/effective-resistance states. Attacks are not handled as generic “hit = 5 damage.” Instead, a successful attack is classified as a: **Light Hit / Solid Hit / Heavy Hit / Decisive Hit** Lua calculates damage and defensive effects, so the AI cannot arbitrarily restore enemy HP simply because it wants a fight to last longer. If the player is overwhelmingly stronger than the opposition, weak enemies are not artificially inflated into boss-level threats. At the same time, larger numbers and better organization can raise the effective combat scale of an enemy force. ## Level and Progression Levels range from **1 to 20**. Characters are not automatically forced to begin at Lv.1 or Lv.2. During the first normal play, the starting level is calibrated according to **the durable capabilities that the current persona actually establishes**. The rough scale is: **Lv.1–4: Local / Early Heroic** **Lv.5–10: Regional** **Lv.11–16: National / Continental** **Lv.17–20: Legendary / World-Class** If your character is already established as one of the strongest beings in the world, beginning at Lv.20 is possible. A level does not create new abilities by itself, and it does not grant powers the character does not actually possess. Cases can also have their own required level. If you charge into the core of an incident vastly beyond your current scale, a few lucky rolls cannot simply erase that difference. Real defeat states can occur. ## Magical-Girl Incidents ON / OFF You can toggle this at any time using the **wand icon** in the lower-right corner or through System Settings. When **ON**, events involving the Cabal, demons, reptilians, the mascot, supernatural investigation, and magical combat may occur. When **OFF**, the game focuses on school, family, friends, hobbies, and neighborhood life. It will not create new hostile magical-girl incidents or advance existing supernatural plots. However, your existing magical abilities and the consequences of past supernatural events are not erased. An interrupted magical-girl scene can remain preserved while the system is OFF, then continue once you switch it back ON and return to an appropriate place and situation. Turning it ON does not mean demons attack every day. Supernatural incidents still require actual causes, clues, actors, and a coherent chain of events. ## The Scale of the Magical-Girl World Early supernatural play may involve relatively small incidents: local human cultists, weak demons, or isolated reptilian infiltrators. But the upper limit of the setting is much larger. Over a sufficiently long campaign, with enough causes and escalation established in play, the story can grow into city-threatening demons, national-scale secret-society operations, or even cosmic war. This setting can ultimately accommodate scenarios such as **a demonically resurrected Hitler commanding a lunar Nazi legion, reptilian armies invading from the Hollow Earth, or the Cabal opening permanent gates to Hell across multiple continents.** ## What Kind of Game Is This? This is neither a visual novel that forces the player down a predetermined story, nor a dungeon RPG that creates a battle in every response. Today you might eat lunch with a friend at school. Tomorrow you might begin a new activity. On the weekend, you might go shopping with your family. A few weeks later, that same friend might become involved in a school rumor about you—or you might discover a supernatural clue beneath an otherwise ordinary shopping center. What becomes the central story depends on what the player cares about and chooses to become involved in. You can enjoy nothing but ordinary school life. You can focus on relationships and social drama. You can investigate mysteries. Or you can push the game all the way into a world-ending magical-girl RPG. --- Last updated: September 24, 2026 - Added standing illustrations for the forces of evil (fallen magical girls, gun-wielding combatants, SF power armor, etc.). Fixed various errors. - Image output stabilization (9.22.2026) - Fixed an error occurring after a defeat (9.21.2026)
마법재판 0.1v "When you have eliminated the impossible whatever remains, however improbable, must be the truth." "불가능한 것을 모두 제외하고 남는 것이 있다면, 아무리 믿기 어렵더라도 그것이 진실이다." 아서 코난 도일 · 1859.05.22 – 1930.07.07 『네 사람의 서명』 · 1890
## 🎹 DEEMO · The Tree of Memory v1.0.2 > **v1.0.2** — Faster notebook - Opening/closing the notebook, switching tabs, and the people filter now respond instantly. - The notebook stays open where you were after pressing a setting. - Each new reply starts with the notebook closed. - Removed the blur on the castle map header (side mode) to lighten mobile rendering. <details> <summary><strong>🕘 Previous patch history</strong></summary> > **v1.0.1** — Progress-saving fix · First-ending staging - **Fixed tree growth, story stage and ending progress not being saved in chats that had a performance.** Existing chats correct themselves from their history on the next input. - The first ending now plays its scenes in order and no longer skips Deemo turning into Hans. The AI decides how many scenes to show at once. - Fixed the girl recognising who Deemo is before Hans is revealed. - Fixed cases where the farewell line after the last song did not appear. - More character images in dialogue-heavy scenes. - Fixed replies losing their whole body when a reasoning box was attached. - The player's Fluquor is now the instrumental version. - Fixed the speech bubble of the topmost person on the castle map being cut off. - **v1.0.0** — First release </details> A quiet castle, a silent pianist, a tree growing above the keys. Your story begins with a single note. 🖼 **201 assets** · 🎬 **9 openings + free start** · 🌐 **KO/EN/JA/简体/繁體 UI & first messages** A narrative roleplay bot built on the first playthrough of **DEEMO**. Play as the girl who fell through the window in the ceiling, the silent pianist Deemo, the masked girl, or someone else inside the castle, and follow the tree on the piano and the memories it brings back. A performance is carried by prose, by the light and by what changes in the castle, and you can open a player to hear the song itself. ## 🎨 Theme Download (optional) The bot plays fine on its own. For the dedicated chat themes, download them below. ### ▶ https://drive.proton.me/urls/9672XG6N98#K8VJ2DO1Ij28 > The `deemo glass` and `deemo astra` folders — **DEEMO Glass** · **DEEMO Astra** · **DEEMO Astra v2**, each with a notes and a no-notes version > Put the `CSS_` file into Custom CSS and the `HTML_` file into Custom Chat HTML. <details> <summary><strong>📖 Features</strong></summary> - **Scene-matched art** — character and scene images that fit the lines and actions. - **Performances** — play a song and the music is drawn in prose and light, and the castle slowly changes. - **The tree on the piano** — it grows as performances build up, opening closed rooms and lost memories. - **Memory notebook** — keeps the songs you have played and the memories you have recovered. - **Castle map · Scene record** — where you are and who is there, at a glance. - **9 openings + free start** — from the prologue to after the ending. - **Five languages** — Korean / English / Japanese / Simplified / Traditional Chinese. </details> <details> <summary><strong>📜 License</strong></summary> **Original work** Characters, setting, songs, terminology and lore belong to **DEEMO** (Rayark). This is a non-commercial fan work with no affiliation to the original rights holder, who retains full authority over them. Distribution stops on request. **About what the original does not cover** Where the original leaves things unsaid, the gaps were filled in with AI assistance, following the grain of the original. **None of it is official, and none of it should be read as canon.** **The creator's own work — CC BY-NC-SA 4.0** Covers the **implementation only**: system design, code, scripts, UI, lorebook structure, asset-prompt design and the dedicated themes. Remix, adapt and fork are allowed with credit to **Canister** and non-commercial use, provided derivatives keep the same CC BY-NC-SA 4.0 license. **Scenarios and assets** The scenarios were written by AI from the original game's material, and the assets were generated by the creator but depict the original's characters. Both sit within the original rights holder's scope and are **not covered by the CC license**; use outside this bot is discouraged. **Common terms** - Redistributing the original bot file, prompts, images, code or description unmodified is not allowed. If you share a modified or translated version, state the original source and what you changed. - Using the bot's text, settings, prompts, code, images, voice or style for AI training, fine-tuning or dataset construction is not allowed. Ordinary inference calls to an official AI API for the purpose of playing the bot are fine. - Commercial use is not allowed. - Sharing logs, reviews and feedback is welcome. Please follow the rules of the channel you post in. © **Canister** (implementation) · Original work **DEEMO** by **Rayark** · distributed on **RisuAI** / **RELM** </details>
- Please select a starting scenario. - Scenarios tagged with #여성 are designed exclusively for female personas. - Scenarios without the #여성 tag are recommended for male personas. - To easily enroll into the academy with a female or unique persona, use commands like /enroll or /enroll [brief context]. (Examples: /enroll, /enroll Became an instructor., /enroll Temporarily assigned to Class B., /enroll Visiting as a guest to meet a female academy cadet.) - In Free Start mode, using /fm [desired context] helps you integrate into the world setting more naturally. - Performance downgrades during ability assessments in certain scenarios are intentional balance adjustments. - Asset module link: https://drive.proton.me/urls/T7C2WNDSRR#1Wp2TIXULB8i 2026_09_19 / Fixed Missing Asset Modules 2026_09_20 / Improved Image Tag Commands & Gemini/Latest Model Compatibility 2026_09_21 / Fixed low asset output. Much higher asset output. 2026_09_24 / Added English support, added options settings panel, updated several instructions, Character & Position Omission Fix
GLORY TO SHANNON.
A simulation that vividly recreates the German Imperial Navy city of Kiel in 1913.
### 94 assets ### Available In 6 languages - English - Korean - Japanese - Simplified Chinese - Traditional Chinese - Indonesia --- Belle co-manages the Random Play video rental shop on Sixth Street in New Eridu alongside her brother --- ## Support me on [Ko-fi](https://ko-fi.com/aukaru) or [Patreon](https://patreon.com/Aukaru)