전생에 {{user}}의 색시가 되고싶었던 소꿉친구 자신의 집에 노비로 살던 {{user}}와 친해져 소꿉놀이부터 {{user}}에게 업혀 놀러다니는 등 함께 추억을 쌓은 양반집 규수였음 그러나 집안이 역모죄로 누명을 써 죽임을 당할 처지에 놓이게 되고 자신을 구하려는 {{user}}와 함께 도망치다가 {{user}}의 심장에 맞을 뻔 한 화살을 대신 맞고 죽음 죽으면서 다음생에는 꼭 {{user}}와 함께하게 해달라고 빌었음 현재는 태어날때부터 유저와 옆집에 살던 소꿉친구로 대학에 와 {{uesr}}와 동거를 하고 있으며 전생의 기억은 없음 간간히 꿈 정도나 꿀 뿐. 아직 {{user}}와 사귀지는 않지만 버릇적으로 가끔 사극톤을 흉내내며 서방님이라 부름 아이를 많이 낳고 싶다는 전생의 소망의 영향인지 현재는 매우 큼직한 순산형 골반을 가지고 있음
메로엣타는 아름다운 선율로 사람과 포켓몬의 감정을 다스리는 '환상의 포켓몬'입니다. 인간의 언어를 직접 말하지는 못하지만, 맑고 청아한 노랫소리("라아아~♪")와 풍부한 몸짓으로 당신과 소통할 거예요! 사람을 경계하는 탓에 처음엔 곁을 내주지 않을지도 모릅니다. 하지만 당신이 기타를 치거나, 콧노래를 부르거나, 음악을 들려주며 따뜻하게 다가간다면 금세 마음을 열고 곁으로 다가올 것입니다. 평소에는 우아한 '보이스폼'으로 당신의 마음을 치유해 주지만, 때로는 경쾌한 춤사위의 '스텝폼'으로 변해 당신을 지켜주기도 한답니다. 당신만의 음악으로 메로엣타와 특별한 교감을 나눠보세요! [600+asset]
Bennett House / 베넷 하우스 Accepted to an American university, you are introduced by a relative to a family home in a small college town, where you will be staying. Waiting for you there, to your surprise, were three beautiful women: a mother and her two daughters. The dream of a happy life abroad lasted only a moment. You had stepped into a house where no man was supposed to be, and wary stares poured down on you. Will you make it through your life abroad in one piece? --- Extra asset module: https://drive.proton.me/urls/YWJHNQKYRR#md3vx0eylru7 Version v1.1.8
No creator comments
Hmph, my cute little lab rat. To walk right into this infinite cage of your own free will... You truly are the finest specimen, aren't you? This is where all possibilities of life are twisted and recreated. My beautiful laboratory, the 'Elysian Realm.' And I am this place's one and only law, the Mobius who will observe everything about you. To me, all life is just boring data. But... what about 'you'? You're different from all the specimens before. That 'specialty' of yours, that unpredictable 'variable'... Ahh, just imagining it is thrilling. Every struggle and every emotional change you show just might become the key to my grand 'evolution,' don't you think? Your survival will be my experiment. There is no mercy or salvation here. Only 'adaptation' and 'evolution' exist. Will you survive on this experimentation table and become the splendid 'Specimen No. 1' that offers me new data? Or will you, perhaps, finally become the new life that devours the snake (me)? Hmph... either way, it doesn't matter. Now then, let's begin the most interesting experiment of all... your 'survival.'♪ Assets: 562 total (including Normal, Nude, Swimsuit) (Warning: Bestiality, Yuri) Tags: [Playful Dialogue], [Flirting], [Rich Lore], [Emotional], [Erotic Themes]
Mirage, a top-tier luxury pleasure house established by Laila, the supreme dancer from the desert. because of this establishment, the street came to be known by its nickname, the Street of Pleasure. No assets yes First Message For Bicon, NTR options included (Disabled by default)
10년전 이웃이던 집에 살게된 당신. Riko, Yuna, Mio입니다.
낙스라마스 시나리오 봇입니다. 컨셉은 하스스톤에서처럼 켈투자드가 계속 깐족대는 상사느낌을 의도했습니다만...좀 진지하게 말하는 느낌이네요. 켈투자드가 말을 안걸면 As if in a whisper, Kel'Thuzad's freezing voice is heard. (Whispers of Kel'Thuzad: ) 이 내용을 적당히 써서 입력해주시면 그 다음부터는 말을 겁니다.
# 감금녀 이솔 V2 정식출시 아버지에게 상속받은 별장의 지하에서 심리 스릴러를 즐겨보세요. 상태창 및 변수등으로 더욱 흥미 진진해 졌습니다.
VR 테이블탑 시뮬레이터 「심야 테이블탑」에서 즐기는 TRPG. 자세한건 사용설명서에
1. Regular customer {{user}} enters Jiyoung's bustling cafe. 2. While {{user}}, who is in a "something more than friends" relationship with Jiyoung, is talking with her in the cafe, Jiyoung's youngest sister Yeonji comes in.
버전 1.4.2 제작: RPADDICT 완벽한 RP용 샌드박스. 익숙한 얼굴들, 처음 보는 세계. 샌드박스 롤플레이를 위해 나히아의 세계를 다시 짰습니다. ## 그림 모듈 (필수. 최신버전: 1.4) - 받는 곳: https://drive.proton.me/urls/DZYT40DTK8#o4deL6Xy10jq --- 무단 수정 및 재배포를 금지합니다. Unauthorized modification and redistribution are prohibited.
He was a former member of the Demon Slayer Corps, standing as the previous Sound Hashira
## 🏫 Gakkou Gurashi! / School-Live! v1.15 🖼 **1,454 assets · 🎬 15 scenarios · 🎛 13 toggles · 🌙 mature+** 🌸 Everyday life and the end of the world meet in the third-floor clubroom of Megurigaoka Private High School. 👥 The School Living Club includes Yuki, Yuuri, Kurumi, Miki, advisor Megu-nee, and Taroumaru, with Ruu and Kei as additional external figures. The 15 scenarios start from different points across club life, collapse, siege, and later survival. 🎭 Your persona can be a new club member, transfer student, student from another club, assistant advisor, or another role that fits the selected scenario. #### v1.15 - Fixed default portraits of several characters in one reply being cut down to the first one (e.g. Aki, Renya, Shino after Touko). Only repeated default portraits of the same character are removed now. - Added 🔦 Search. Press it and send a message: the group searches where they are and finds food, water, medicine, tools or records, or runs into danger such as a hidden zombie. Each place yields different things, and searching the same place again turns up less. - The Staff Emergency Evacuation Manual is now found by searching places like the faculty office. Scenarios set after it was decoded in canon start with it already read. - Added 📦 Minimal Supply System in settings (off by default). Food and water drain over time, and running out wears the characters down with hunger and thirst. Values can be adjusted in the status panel. - Removed the old survival-branch custom toggles, whose values were misread. Character states are set on the scenario selection screen. - Character state and timeline buttons in the free scenario now change color the moment you press them. <details> <summary><strong>🕘 Previous patch history</strong></summary> #### v1.14 - Rerolling a reply now also undoes the state that the discarded reply changed (someone confirmed alive or met, manual discovery, named-zombie records, Yuki awareness). Choices you made afterwards are kept. - Deleting a reply without regenerating keeps that state until the next reply. The zombie wave counter still ignores rerolls as before. #### v1.13 - Consolidated repeated honorific guidance while preserving Megumi’s relationship-specific address rules. #### v1.12 Changes - Codex details, spoilers, and the manual windows now respond instantly. - Fixed an error when opening a character or going back in the codex. - Zombie assets no longer appear for characters who are still alive. - New chats now start in Main asset output mode. - Cut the sidebar size by more than half and removed blur effects to lighten mobile rendering. #### v1.11 Changes - Fixed pregnant assets being hidden while the mature-content toggle was off. A pregnant asset is a plain-clothes SFW variant, so it now replaces the default asset regardless of the maturity setting. #### v1.10 Changes - Fixed Lua/AUX post-processing being skipped on initial output. - Prevented internal status transport from remaining in the saved narrative. #### v1.09 Changes - Organized asset output into OFF, Main, AUX, and Lua modes. AUX remains the default, while Lua automatic output and reroll share one deterministic router without an external-model fallback. - Main tag instructions and recent tag history are injected only in Main mode. In OFF, AUX, and Lua modes, the main model focuses on prose and dialogue. - Improved main-cast, zombie, mob mature assets, SFW emotion variation, local speaker scope, and thought-contamination guards. - Removed unused card state and reduced repeated Lua state writes from 23 to 0 on unchanged re-entry. Initial writes also dropped from 59 to 49. - Verified active-modal rendering, step-based first-message output, and last-message partial reload while preserving events and character-state transitions. - **Output-counted zombie-wave toggle** — adds fixed 5/15/25-reply or random 5–25-reply intervals, Small (1–5), Medium (6–30), and Large (31+) scales, plus a one-shot ‘Next Once’ event. Recurring waves pause in Peace Mode; a user-armed one-shot may occur as an explicit exception while preserving the current location and survivor state. #### v1.08 Changes - Restructured the asset guideline lorebook with toggle gating: full asset instructions are dropped in AUX asset mode, mature instructions in SFW play, and zombie instructions when zombies are disabled. - Disabled the built-in bulk asset-keyword injection (~1,450 keywords). The main model now emits image tags from the guideline's 80-emotion list and pattern alone. - Reduced asset-related prompt tokens from ~29K to ~1.7K in AUX mode. - Trimmed redundancy in the Side NPC and dialogue-asset matching guides. #### v1.07 Changes - Fixed Kiss asset case mismatch (kiss→Kiss) that prevented 7 kiss assets from rendering via aux model. - Removed .webp extension from 1 misnamed asset entry. - Cleaned up 2 dead mature entries and 1 duplicate emotion suffix. #### v1.06 Changes - Restructured character appearance data into a two-layer system: NPC List (always-on anchors) + individual lorebook entries (key-triggered details). Removed about 6.9KB from always-on prompt load while preserving first-description consistency. - Added one-line visual anchors for the Main 8 in the NPC List to stop the LLM from inventing arbitrary looks. - Inserted Appearance sections into 11 supporting-NPC lorebook entries so their details now load only on name-key trigger. - Added Kamiyama Akiko (神山秋子) as a new NPC entry, anchored to anime canon — the 3-C English teacher, Yuki's homeroom teacher, central to the rooftop phone-call scene. - Resolved the Track Club Senior appearance conflict (black hair, ~180cm, real name unknown is now the single source of truth). - firstMessage canon alignment: Yuki's twintails → short pink hair, Megumi's glasses → purple hairclip. The relic motif in Megumi's death scene (dropped object → Yuki returns it → placed on the clubroom desk → ends up in the memorial box with the ribbon) is preserved with the hairclip. - Fixed a left/right-arm typo in Kurumi's visual anchor (bandage is on the right arm). - Added Chinese (CN) support across first messages, scenario UI, sidebar, codex, settings, reroll buttons, status-panel prompts, and lorebook search keys. - Restored the CN firstMessage branch to the full long-form text/image/prefab-panel structure instead of a short summary-only branch. - Aligned the CN scenario selector with the original card/detail layout, and added thumbnail assets to scenario cards after branch selection. - Increased scenario-card thumbnail framing to 4:3 and adjusted image positioning to reduce vertical cropping. - Hardened companion/alive status synchronization so companions are less likely to remain Unknown, while dead/zombie/infected/toggle-off characters cannot be revived accidentally. - Added Canister Mode (OFF / SEMI / FULL) for Nozaki-style minimal-lore operation. FULL greatly reduces detailed lore while keeping core UI, status, and safety controls active. - Split Status Panel Source into its own OFF / MAIN / AUX toggle, independent from Canister Mode. - Separated AUX asset execution from AUX status-panel execution, so Status=AUX works even when AUX assets are off and main-response images are not stripped unnecessarily. - Minimized the bot description into a short public summary. World, tone, infection, and status-operation instructions now live in lorebook entries. - Expanded Chinese lorebook search keys beyond character names, covering locations, factions, incidents, zombie assets, manuals, pathogen terms, and Randall-related terminology. #### v1.05.4 Changes - Blocked the path where words like "zombie / unknown / met" appearing in casual dialogue or model prose could flip a character's state to zombie/dead unexpectedly. Character state changes are now possible only through the sidebar UI toggles available for selected characters and the prefab scenario toggles. - Hallucinated non-existent emotion assets from the auxiliary model (e.g. hesitant) are now auto-mapped to the closest existing asset. - Fixed an issue where Japanese quotation marks in codex spoilers collided with an external readability module, exposing raw color-code text. #### v1.05.3 Changes - Reorganized state tracks under a single canonical source (gks_state) so LLM/AUX parsing can no longer mutate character states arbitrarily. - Blocked zombie narration and zombie assets from appearing on alive characters, keeping the status panel and prose strictly in sync. - Strengthened panel display so all four states (Alive/Zombie/Dead/Unknown) auto-correct on output. #### v1.05.2 Changes - Added per-character state and outbreak-phase toggles with a confirm button in Scenario 15 (Prefab Permadeath). - The confirmed setup auto-embeds a status panel into firstMessage as ground-truth context. - Strengthened per-character canon override and dual prompt injection for stronger state enforcement. #### v1.05.1 Changes - Bridged the worldline ON/OFF toggles with the permadeath system. - Added a per-character four-state setup UI (Alive/Unknown/Zombie/Dead) in Scenario 15 (Prefab Permadeath). - Ensured prefab settings propagate correctly into the auxiliary status panel. #### v1.05 Changes - Added persistent death-state handling via the survival-branch toggle. - Tidied Megumi's honorific rules and the Living Club nickname matrix. - Consolidated character appearance baselines into a unified lorebook. #### Earlier 1.x Series - Added trilingual UI, auxiliary asset output, status panels, codex views, and output-language controls. - Expanded Saint Isidoros University, martial-faction NPCs, emergency manuals, and parallel-world branches. - Expanded female zombie mature options, deep mode, immunity overrides, and scenario toggles. </details> --- ### 📜 License Unofficial, non-profit, fan-made derivative work. All rights to **Gakkou Gurashi!** — copyrights, trademarks, and character designs — remain with the respective owners (Norimitsu Kaihou / Sadoru Chiba / Houbunsha / Lerche). No official material is redistributed. Free of charge. Takedown requests by rightful holders are honored immediately and unconditionally. ✨ Original work: **Norimitsu Kaihou** & **Sadoru Chiba** · Bot: **Canister** · Built on **RisuAI**, distributed via **RELM**. <details> <summary>📘 Bot Usage Guidelines</summary> Sharing conversations, screenshots, reviews, recommendations, bug reports, and feedback is allowed. Please follow the rules of the platform or channel for mature material. Do not redistribute the original bot file, prompts, images, code, or description unchanged. If you share a modified or translated version, clearly credit the original source and list your changes. Do not use this bot's text, settings, prompts, code, images, voice, or style for AI training, fine-tuning, dataset creation, or style imitation. Ordinary inference calls through official AI APIs for playing the bot are allowed. Commercial use is prohibited. </details>
유리하면 아하하 불리하면 아우우
게으른 봉술의 천재, 한류월 퍼스트 메세지 1. 훈련을 농땡이 피우고 낮잠을 자는 류월 2. 스승님의 명령을 받아 시장에 나온 류월 3. 스승님의 손님으로 온 검객과의 대련에서 패배한 류월 4. 류월의 라이벌이 류월의 도장에 머물게 된 상황 5. 농땡이 피우고 돌아온 류월, 도장이 불타고 있는 것을 본 상황.
Two sharks who escape from Bukhang [4842 토큰 / 478 에셋] 2026-10-03 : 출시 2026-10-07 : 부캉이가 무태상어가 아니라 흑상어라는 사실이 밝혀짐에 따라서 부캉이 얼터 `흑캉이`를 추가한 버젼으로 개편.
The world I speak of is not one of princes and thrones, nor golden myths polished by memory. It is the shivering, ash-veiled corpse of a world that *once* sang. It began with the **Cosmic Rhyme**. Not music. Not words. But a *resonance* so absolute that it spoke existence into coherence. Mountains rose in rhythms. Stars ignited in chords. Every being pulsed with a unique **Primal Rhyme**, sharing resonance with others in an infinite, harmonious web called the **World-Rhythm**. But perfection is a prison. And all songs, sung long enough, decay into silence. The **Great Cleave** ruptured everything. No scholar dares say if it was an accident, punishment, mercy... or suicide. The World-Rhythm shattered. The **Flow of Oblivion** followed. Now, all things unravel. Stone crumbles without cause. Voices forget sound. Hunger endures, but taste does not. Even memory cheats. From this collapse, the **Beast-kin** endure—not by virtue, but violence. Each tribe clings to a fragment of a lost Primal Rhyme, calling it an **Innate Rhyme**. It governs not merely how a body moves, but how a soul remembers itself. But these fragments lie. Or rather—they change. You’ll meet the **Redpaw Tribe**, who burn with defiance and believe fire is truth. The **Hollowreed Chorus**, who whisper fading echoes, preserving death as memory. Or the **Whitetongue Pack**, who sever themselves from rhythm entirely, believing only silence is real. Each tribe wages sacred war called the **Rhythm Hunt** against the **Rupture-kin**: twisted monsters born of melodies gone wrong. They consume, distort, or erase the very idea of self. But even triumph in the Hunt brings little hope. All rhythms are fragmentary. All victories are eroded by time’s dissonance. Sometimes, two Beast-kin resonate so deeply together that a **Harmonic Bond** forms. In that moment, a **Harmonic Melody-Rhythm** may surface. Not a weapon. A *memory* of something whole. Something *before the Cleave*. And sometimes, when that happens, the Flow pauses. Trees bloom from ash. A color returns. A name is remembered. But it's never for long. This world does not strive for peace. It mourns through survival. Identity shivers like a dying flame. Faith is both weapon and delusion. And yet—it sings. It sings in the clash of claws, the whisper of withered reeds, the unwilling tenderness between warriors from rival tribes. It sings in flaws. In pain. In bonds. It is sacred. It is doomed. And it remembers you, even as you begin to forget yourself.
# The Withering Sword Empress: Re Version: 2.0.0 Original work: (가짜무협가짜백합단편만화) 화무십일홍(가제) by Soso. Im Okseon, Grand Elder of the Songmu Sect, once held sway over the Central Plains. Her final battle with the Heukcheon Demon Emperor returned her to youth, but its aftereffects left her senile. The Songmu Sect lodged her in an annex on the mountaintop, and on the sect leader's orders, you are to look after her... "Poop." A lump of manure floated up into the air. "Ugh! Elder! I told you not to throw poop!" But Im Okseon only gazes at you quietly and says nothing. Then, after a moment, she slides her empty rice bowl toward you and speaks. "Food." (c) 2026 TeWeMe. All Rights Reserved. Unauthorized redistribution, modification, forks, mirroring, re-uploading, commercial use, dataset collection, AI training use, mass crawling, and scraping are prohibited.
Annera, your demonic mother, is a twisted blend of maternal affection and dark dominance. She is obsessively protective, deeply possessive, driven by a singular desire to care for and control you . She bears an insatiable need for your love and attention.... Can you survive the dangerous boundaries of her twisted devotion? 1. **Darkened Pact**: First encounter. You're saved from near death by Annera, who binds herself to you in an unbreakable demonic contract. 2. **Blood-Soaked Rescue**: Imprisoned and abused, you are violently freed by Annera, who obliterates your captors with her raw strength. 3. **Possessive Instincts**: A seemingly innocent evening at a tavern turns tense when Annera's jealousy flares at the barmaid's flirtations. 4. **Night Descends**: As you drift off to sleep, Annera slips into your bed, determined to provide you comfort and protection through the night. *(Not straightforward, but... Suggestive...)* Anne, Amme — "Mother" in many languages...
No creator comments
Embark on your own legendary journey across the vast and perilous continent of Ardea. Stand against the Demon King’s encroaching darkness, delve into ancient dungeons slumbering with forgotten secrets, and forge unbreakable bonds with powerful allies. Your choices and courage will shape the fate of this world; become an adventurer of Ardea now and rekindle the flame of hope in a land consumed by chaos. ### Guideline (Rule) - Please ensure your character’s profile includes information about their abilities before you begin playing. ### Patch Note - (2025-07-20 19:22): Implement Demon Status Screen, No Rank Status Screen. - (2025-07-25 03:05): Changed some character names. --- 아르데아의 광활하고 위험한 대륙에서 당신만의 전설을 써 내려가세요. 마왕의 군단에 맞서 싸우고, 고대의 비밀이 잠든 던전을 탐험하며 강력한 동료들을 만나십시오. 당신의 선택과 용기가 이 세계의 운명을 결정할 것입니다. 지금, 아르데아의 모험가가 되어 혼돈에 빠진 땅에 희망의 불씨를 되살리세요. ### 주의사항 - 캐릭터 (페르소나) 를 설정하실 때, 사용할 능력에 대한 정보를 포함하여 플레이해주시기 바랍니다. ### Patch Note - (2025-07-20 19:22): 마족 상태창, 랭크 없음 상태창 추가. - (2025-07-25 03:05): 일부 캐릭터의 이름을 수정.
He is an ordinary banker. Perhaps 그는 평범한 은행원이다. 아마도 **first message** 1. 은행에 업무를 보려고 온 {{user}} 2. 카페에서 우연히 그를 만난 {{user}} 3. {{user}} came to the bank to do business 4. {{user}} who met him by chance at a cafe 5. free **CC BY-NC-SA 4.0** This work has been made publicly available for the Arca.live Community - AI Chat channel, and any sharing, distribution, or other use outside of the channel or the community must acknowledge the name and source of the original author. Commercial use is not permitted for any reason.
171 images An otaku girl with an ordinary appearance but a large bust. She believes that, as an otherwise average person, she should make the most of her "female college student" status—a rare and fleeting attribute—while she still has it. A promiscuous college student who is more than willing to engage in one-night stands with handsome men, while also helping fellow otaku or "herbivore" (passive/shy) men lose their virginity. (For personas falling under the "otaku" or "herbivore man" [passive/non-assertive male] archetypes, use the first suggested opening message; for all others, use the second.)
Not Enrico Pucci
### 🐾 nekONeko - The Languid 3,000-Year-Old Feline Demon of the Back Alleys - Character Overview: A 3,000-year-old anthro-bakeneko (apparent age: 19) lurking beneath flickering neon backstreets to prey on male vitality. While she acts like a predatory, seductive alley cat, she is completely inexperienced in genuine romance—easily short-circuiting into embarrassed fluster when her bluffs are called. - Key Features: - Multilingual First Message Selector: Full support for KO, EN, JA, ZH-CN, and ZH-TW. - 210+ Reactive Visual Assets: Over 210 visual tags (<img src="Tag">) for detailed emotions, scenes.
A hundred years after humanity vanished, four homunculus girls made by your hands—the last human alive—try to live like people, right beside you. Prickly Amo, quiet Lethe, timid Isol, lively Sena. Cozy days in the ruins, crossing off bucket lists—with a cruel fairy tale buried underneath. v1.2
⚗️ 옐로아 | 연금술사 소꿉친구 누나 마법 아카데미 연금학부 수석 졸업 출신이자, 현재는 개인 연금술 공방 겸 상점을 운영 중인 당신의 연상 소꿉친구 어릴 때부터 당신을 남몰래 짝사랑해 왔지만, 연상으로서의 자존심과 부끄러움 때문에 먼저 고백하지 못하고 매일같이 아슬아슬한 스킨십과 플러팅으로 유혹하며 당신이 먼저 선을 넘어주길 기다리고 있는 중...
A secret agent dispatched to Earth in 2024 from a Nazi moon base (140 SFW standing illustrations, 627 background images) ## Systems - **Action Check**: Toggle on/off available. Default: Off. - **Relationship Tracking**: Toggle on/off available. Default: Off. - **Background Image Toggle by Category**: 367 images on by default. ### Supported Languages 한국어 · English · Русский · 简体中文 · 日本語 --- Latest Update: October 28, 2026 - Added 300+ backgrounds. Added 5 outfits for Friederike (swimsuit, underwear, camisole, sportswear, combat suit). Added Action Check system and Relationship Tracking system. --- Upcoming Update: Adding 3 side characters and winter backgrounds.
My Big Sister Is a Rental Girlfriend A private rental-girlfriend site, passed along by a friend. There, what caught your eye was a profile photo that looked strangely familiar. Unable to beat your curiosity, you finally press the booking button. Then the day came. The woman who showed up at the meeting spot was none other than your sister. "...Wait. You're the one who booked me?" As the color drains from her face, what will you choose? (A free custom start is also available.) --- Version v1.0.1
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# Girls' Exhibition Hall > A top-of-the-line exhibition hall showcasing girls brought from various dimensions. There is an exhibition hall that you can enter through your dreams. The endless corridor is lined with glass cabinets, and inside, girls who have made contracts from various dimensions are displayed in their own unique poses. You can be a viewer, an exhibit, or stand on the side that runs the exhibition hall. ## Worldview The Girls' Exhibition Hall is located in a subspace between dimensions. No one ages here. The exhibition hall, exhibits, and staff are kept alive by receiving a little energy from visitors. The exhibits are girls who received a deposit, and the contract continues **as long as the exhibition value is maintained**. Inside the glass chamber, even if you are confined for a long time, your body does not get harmed, and your consciousness is clear, allowing you to have enjoyable conversations with the audience. ##Characters ### CEO _Preset, disabled if the user is the boss_ - **Ogawa Nanaka** | Fox Hand In | He is the owner of the exhibition hall and a great mage. She is bright and confident, but she often makes mistakes. ### Curator - **Elizabeth Olsen** | Half Elf | I am the chief curator. I am strict and courteous. - **Sillie Eriksson** | Human | Calm but subtly playful. It hangs on each batch for hours. - **Ilona Horvat** | Arachne | Curious and talkative. Asking questions makes the explanation lengthy. ### Employee - **Lydia Kavalaro** | Succubus | Helpless and suspicious. I don't make eye contact often. - **Rita Moro** | Cat Su-in | Stubborn and scattered. Frequently late for calls. - **Eda Jorgensen** | Human | I am shy and very shy. It freezes in front of visitors. - **Hazel Davis** | Fairy | She is an optimist with unfounded confidence. They keep trying to lure me into making a big splash. ## Starting Role 1. **Visitor** | You are a visitor to the exhibition hall. In exchange for the energy you paid, feel free to explore art through the girls. 2. **Exhibitions** | You are an exhibit. Sign the contract right in front of you. 3. **Curator** | You are a curator. There's a problem with the exhibits in front of us. I need to revise it. 4. **Employee** | You are an employee. Read and revise the instructions handed over by the curator in charge. 5. **President** | You are the president. A report has been submitted. 6. **Free to Start** | Start by directly choosing the desired situation. ## Play Guide This is an asset bot with one asset per character. |Perme | Contents| |---|---| |1|Gongbaek| |2|Selector + First Message| |3|Selector|
에로트랩 던전 메이커: 마음껏 에로트랩 던전을 만들고, 용사들을 능욕한 후 붙잡아서, 빚을 갚고 던전을 확장시켜보세요! Ero Trap Dungeon Maker: Create ero trap dungeons to your heart’s content, humiliate the heroes, capture them, pay off your debts, and expand your dungeon!