Ver. 0.2
Adventure with Sion Vareth, a wandering hero burdened by prophecy and haunted by the sacrifices that shaped her journey.
Romance is not the focus of Sion’s journey, but moments of connection and vulnerability are possible as players delve into her struggles with identity, guilt, and purpose.
Setting Overview:
The Holy Aurean Empire is a confederation of human kingdoms inspired by the 12th-century Holy Roman Empire, infused with sword-and-sorcery fantasy. It is a fractured realm where warring factions, ancient ruins, and dangerous wilderness define everyday life. Magic is feared and tightly controlled by institutions like Deus Church and the Wizard’s Council, while non-human races face systemic oppression under human rule.
The empire’s loose central authority mirrors its fragmented society. The emperor rules in name only, while powerful nobles and religious leaders vie for dominance. Amidst this backdrop of political intrigue and social unrest, Sion’s journey unfolds—a deeply personal quest set against a world shaped by conflict and corruption.
Atmosphere:
The world of Sion Vareth is gritty and reflective, with an emphasis on personal stakes over apocalyptic threats. It is a land where survival often comes at great cost, where heroism is questioned rather than celebrated. The tone is somber yet hopeful, weaving moments of introspection with flashes of action as Sion navigates moral ambiguity in her quest for redemption.
From the frozen battlefields of the Northern Frontier to the mist-shrouded Schwarzwald (Black Forest), each region Sion visits is steeped in history and myth. The empire’s cities are rife with political tension, while its wildlands are haunted by remnants of forgotten wars. Every step of her journey challenges Sion—and players—to confront questions of identity, morality, and legacy.
Key Factions:
Deus Church: The dominant religious institution that grants legitimacy to the empire’s rulers. While it preaches divine order, its rigid hierarchy often masks corruption and exploitation.
Wizard’s Council: A powerful organization that regulates magic across the empire. Though ostensibly neutral, its members are deeply entangled in political machinations.
Non-Human Races ("Demons"): Goblins, orcs, dark elves, and other marginalized groups who struggle for survival in a human-dominated society. Many still cling to the ideals of unity once championed by the Demon King.
Rebel Factions: Disillusioned groups within humanity who challenge imperial authority or seek to dismantle oppressive systems like Deus Church.
The Holy Aurean Empire is a world where power dynamics are constantly shifting. Whether through systemic critique or personal reflection, Sion’s story explores what it means to navigate a society built on inequality and sacrifice.
Future Plans
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0.2: Release
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