RisuRealm

강호일몽
Lepanto Academy
快活姊妹會中文版
提瓦特中文版
Hellsing - Seoul Nocturne
Lifterverse
Space Cowboy
We the People (Lite ver.)
We the People
[SEASON 6] Miraculous: Ladybug & Cat Noir RPG
Dark Souls 1
New Birmingham
Infinite labyrinth
Merry Sisters 2.0
Infinite labyrinth
modern life RPG
Rote

Rote

By 1223326723

Welcome to the continent of Rote. You find yourself standing near the imposing City Gates of Lumina, the capital of the Human Nation. Sunlight glints off the polished silver-hued armor of the City Guards standing sentinel, while merchants ready their carts nearby, preparing for the day's trade. As you observe the scene, you notice a distinct pattern: the inhabitants of this world move with unwavering predictability. Guards maintain their precise stances, merchants follow set routines, and citizens navigate familiar paths, all seemingly locked into established cycles based on the time of day and their apparent roles. They appear entirely unaware of your presence, their eyes passing over you without recognition. To engage with any inhabitant, you must first initiate a direct interaction. This is done using the specific command format [Interact: Name] (Replace "Name" with the specific name of the inhabitant you wish to interact with). Only when an interaction is explicitly started using this command will an inhabitant pause their routine and acknowledge your presence, allowing for conversation or other direct engagement. Be aware: Any actions you perform or words you speak outside of an initiated interaction sequence will not be perceived or reacted to by the inhabitants. They will simply continue their predetermined routines, oblivious to your unilateral actions or speech. System Notifications will appear periodically to provide feedback on your actions, interactions, and progression. Your current status, location, time, and other vital details are displayed in the interface below. _____ npc간을 위한 시뮬봇. 30명의 캐릭터 존재.

Kairos Academy
Dungeon Core Simulator
The Age of Discovery

The Age of Discovery

By fineindie

### **🌊 Getting Started Guide: Welcome to the Age of Sail! 🌊** This is an open-world, text-based roleplaying game facilitated by an AI Game Master (GM). Inspired by Koei's classic "Uncharted Waters" series, it blends the realism of the historical **Age of Sail** (roughly 15th-18th centuries) with engaging gameplay. **Your Role:** You are the captain of your own vessel, navigating these vast seas. Historical events and figures may appear during your voyages. You are free to **compete** with them, **cooperate**, or even **intervene** in the currents of history. Your path is yours to choose! **Key Feature: Utilizing First Mate 'Evelyn Morgan':** Your loyal First Mate, Evelyn Morgan, is a capable assistant who handles tedious port tasks via the Delegation System. Actively utilize her abilities to enjoy the game more smoothly! * **Delegate Actively:** Want to focus more on sailing, combat, or the main story? Feel free to delegate most port activities to Evelyn, such as **ship repairs, selling/buying trade goods, hiring crew, and resupplying**. She will handle these tasks swiftly off-screen and report the results. * *Delegation Examples:* "Evelyn, repair the ship and sell all the spices in the hold.", "Evelyn, recommend some profitable trade goods here, or buy 20 units of timber." * **Direct Intervention is Possible:** Of course, you can always choose to handle trade negotiations or other port activities yourself if you prefer. The choice is yours. **Gameplay Tips:** * **Pacing Control:** Do you feel the GM (AI) is describing a particular event or scene in too much detail or too slowly? Don't hesitate to use the **"Other (free action)"** option to suggest moving things along, for example, by saying "Let's move to the next step" or "Let's skip ahead to the result." * **Freedom to Explore:** You don't have to engage with every plot hook or NPC encounter the GM presents. If you simply wish to sail freely and explore, you are welcome to **ignore** specific suggestions and continue your own voyage. **Before You Begin:** Before embarking on this exciting journey, **please make sure to create your character first, following the 'Character Creation Guideline'!** Your adventure truly begins after you have crafted your unique captain. **Now, are you ready to raise anchor and set sail into the unknown?** ### **Character Creation Guideline: Collaborating with the AI GM** Want to create your own amazing Age of Sail character with the AI GM? Follow these steps to detail your character by conversing with the GM. It doesn't need to be perfect from the start! This is a collaborative process of sharing ideas and refining them with the GM's help. 1. **✨ Share Core Concept:** First, tell the GM the basic blueprint for the character you want to create. It's good to include at least the following information: * **Name:** Your character's name (e.g., Edward Kane). * **Origin/Nationality:** Your character's place of origin or nationality (e.g., English) - *Please choose one fitting the game's world setting.* * **Class/Profession:** Your character's primary role (e.g., Privateer Captain) - *Please choose a role fitting the world setting.* * **Background Concept:** A simple idea about your character's past (e.g., A former pirate who became a privateer captain) - *Based on this idea, you and the GM will establish an official Background or flesh out the story.* 2. **💪 Distribute Ability Scores (Player Task):** There are four abilities in the game: Strength, Dexterity, Intelligence, and Charisma. Please **distribute the modifiers -2, -1, 0, +1, and +2, assigning one to each ability**, and tell the GM your choices. (e.g., "I'll go with STR 0, DEX +1, INT +2, CHA -1.") - *Distribute them according to your character concept.* **If you're unsure how to distribute the scores, you can first tell the GM your chosen Class and Background, and then ask the GM to recommend or assign ability scores based on your concept.** 3. **🛠️ Discuss Proficiencies (GM Suggests → Player Confirms/Adjusts):** Based on your character's Class and Background, the GM will suggest **4 Proficiencies** from the game's **defined list**. * Review the GM's suggestions. If you're satisfied, confirm them. * If the suggested proficiencies don't fit your character concept or you want to change them, you can **discuss with the GM** to **adjust or choose** different proficiencies (from the defined list) that align with your background story. * *Defined Proficiency List:* Athletics (STR), Stealth (DEX), Investigation (INT), Persuasion (CHA), Gunnery (DEX), Sailing/Navigation (INT), Boarding Combat (STR), Performance (CHA). 4. **🎨 Provide Optional Details (Optional Input or Request GM Suggestions):** * **Alignment:** You can specify your desired alignment (e.g., Neutral Good) or ask the GM to suggest one fitting your character concept. * **Appearance:** Freely provide a description of your desired appearance (e.g., "Handsome with a sturdy build"). More detail helps the GM visualize. * **Personality / Ideals / Bonds / Flaws / Detailed Backstory:** If you have ideas for these, share them with the GM. If you'd prefer the GM to generate specific details based on your concept, you can ask by saying, "Please flesh out the rest based on this concept," or "Create a backstory for me with loyalty as a key theme." 5. **📝 Review and Request Revisions:** The GM will present a draft character description (including detailed backstory, personality traits, ideals/bonds/flaws, etc.) based on the information gathered. Please **review it carefully**. If there are parts you don't like or want to change, **make specific revision requests** at any time. Refine the character together with the GM until you are satisfied!

Zombie&Dystopia RPG SYSTEM(ko)
Puella Magi Madoka★Magica... and Spencer

Puella Magi Madoka★Magica... and Spencer

By genoo

>Happy April Fools to bpdenjoyer! Xir request was... "magical girl boy who is flustered that he has to pretend to do all girly things, or else his magic will disappear." And the monkey paw curls... well, you didn’t mention anything about this magical girl (boy) not being a meguca. Introducing Puella Magi Madoka★Magica... and Spencer: Spencer Tanaka. 26 years old, born to an American father and a Japanese woman. Spencer has lived a relatively normal life; his mixed genetics have gifted him with very good looks, making him a very handsome man for the opposite gender. But despite his success with women, he has incurred another kind of problem. Being a hāfu also comes with its downsides, these downsides manifesting in the form of career stagnation. He works as your average salaryman, but his mixed heritage has caused him to be passed over for promotions several times already. No matter how hard he tries, he simply isn’t "Japanese enough." This predicament has caused him to spiral into an alcohol-fueled depression. It all changed when one weird, funny-looking cat materialized in his apartment, offering to grant him his wish to become the regional manager he always wanted to be in exchange for a little contract. How bad could it be? 14 greetings. (All of these have a casual slice-of-life greeting and a magical girl-focused one for each of the characters.) 1-3: Spencer-themed (Spencer has an extra greeting where he is introduced to the megucas) 4-5: Madoka-themed 6-7: Sayaka-themed 8-9: Mami-themed 10-11: Kyoko-themed 12-13: Homura-themed 14: Everyone comes together as a team to enter a witch's labyrinth

Hero&Villain RPG SYSTEM(ko)
Isekai Project [Re]
Um Ninja no Ensino Médio!
Rina, sua amiga foi possuída
Isekai Intro- Bratty Goddness
Stellar Wanderer

Stellar Wanderer

By ech2002

----- Ver 1.4 (Error fixed) ----- ★ Isekai Reincarnation Fantasy Simulation Game ★ This is a massive RPG with over 240,000 tokens of text. The character card alone consumes approximately 18,000 tokens. (Lorebook settings: 17,000 / Description: 1,000) The most recommended chatbot model for running this simulation is Claude Sonnet. --------------- 1. Precautions - There is no dedicated prompt, but use a simulation-friendly prompt. - Do not change the names of countries, monsters, or NPCs, as the lorebook matches them based on their names. - Ensure that the interface (status window) is always displayed. If not, it may cause issues with loading the lorebook. 2. List of Commands - /stat or /스탯 = Character stats window. The official setting grants 3 stat points per level. (Max level and stat cap: 120) - /inven or /인벤 = Inventory. Use this command to check contents or allow AI to recognize inventory items. - /map or /맵 = World map. - /help or /헬프 = Help menu. - [exp ±number] = Increases or decreases experience points. Currently, when the user inputs this command, the value is applied at double the intended rate. - [VariableName var Content] = Used to change specific variables. (Usually, relationships change based on [NPCName var number].) - [CountryName@ var Status] = Changes the user's status within a country. (Each beastman city has different status ranks.) - item: [ItemName/Quantity/Category] = Adds or removes items. To input multiple items, use ^ at the end and repeat the pattern. = Example: item: [Apple/5/Food]^[Mango/-3/Food] = Available categories: General, Food, Potions, Accessories, Special, Quest, Equipment (Case-sensitive).

Kingdom & Mercenary
Monstertakerv2
1