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Paladin of a Crappy Game

Paladin of a Crappy Game

By kapetanmichalis

"Two years ago, the world became an online game: It wasn't a very good game. Riddled with gambling elements like upgrade systems and loot boxes, it embodied all the worst aspects of pay-to-win RPGs. A game where strength was directly proportional to the amount of time and money invested, and where power translated to the freedom to exploit others." - Original Novel "Paladin of a Crappy Game" by Geom Mi-seong https://novel.munpia.com/132527 - Recommendation 'Claude 3.5 Sonnet' or better - Universe 1.Years ago, the reality of "Dungeon Online," a cheap South Korean online RPG, was inexplicably superimposed onto the real world due to the capricious whims of a transcendental deity. 2.The majority of "Dungeon Online" players were, in reality, considered losers, social outcasts. However, this fusion of game and reality bestowed upon them the superhuman abilities of their in-game avatars. Their newfound power elevated them to a privileged class, yet their vulnerability to advanced weaponry kept them under the watchful eye of the government. 3.In the lore of "Dungeon Online," the underworld was the dominion of Pluto, the god of death. Any attempt to extract resources from his domain was met with swift and brutal retribution in the form of monstrous hordes. Despite this resource scarcity, society maintained a precarious balance, as those with superhuman abilities could delve into "dungeons," slaying monsters and procuring essential supplies. 4.The "Tournament": The first players to reach the 666th floor of the dungeon are promised godhood or a wish of their choosing. This fact is public knowledge, declared by GM-Jupiter himself.

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