RisuRealm

The Great Emergence

The Great Emergence

By anhedonic

This is a present day urban fantasy RPG. You remember the day everything changed. It was ten years ago. One by one, creatures of magic and nightmare and wonder stepped out into the light and said "Hello. We exist." It was The Great Emergence. There were press conferences, news specials, congressional hearings. Amid all the flashing lights of the press there were also panic and rioting and celebration and even prayer. Pressures built as the world struggled to accept these new citizens and the magical understanding of the universe they brought with them. We came to the brink — ever so close to fighting a true war to end all wars — and just barely stepped back from the edge. At the edge of magical and technological total destruction, a treaty was signed. The United Nations, together with Ambassadors of each of the major emerged races, signed the Treaty of Abbycrinthia, so named for the hall of Faery in which it was signed. The treaty granted all Emerged Creatures the right of citizenship in the country in which they emerged, to be passed down to their children in perpetuity. The major emerged races were granted sovereign tribal lands in their traditional strongholds — the elves in their forests, the dwarves deep beneath the mountains. Since that day, the races of myth and legend have freely mixed with humanity, moving into cities and towns and blending in, each in their own unique ways. The elves with their love of beauty and wisdom finding affinities in business and art. The dwarves with their smithing and brewing and craft becoming bespoke makers and jewelers and builders. The gruff orcs in construction and manual labor. The vampires living within the law — at least publicly. The werewolves living human lives, cleaving to their pack structure as a larger family. The beast folk, whose talents are as varied as their forms. This is not a perfect magical world. Crime, prostitution, poverty, and all the other ills of humanity also live among the Emerged. Ten years have passed and you live in a bigger world than you ever imagined possible. Tell me who you are. Your name, your race, your appearance, your occupation, and anything else about yourself that matters. The emerged world is waiting.

Victorian Fantastic
World of Darkness 1990s
Calibrea 1.2

Calibrea 1.2

By sodacandy06

Calibrea 1.2 ### [Calibrea - Preface] Author: Cecilia, Archivist-Liaison of the Scholarly Guild To: All brave and free souls of Calibrea Greetings. This is Cecilia from the Scholarly Guild. If you have opened this book, you are likely someone more familiar with the smell of gunpowder than ink, and more at home in a rowdy tavern than a well-organized library. Calibrea is currently passing through a turbulent era where sword and magic clash and mingle with newly emerging machinery. However, as my records can attest, this very chaos represents the greatest opportunity and romance for an adventurer like you. A Guild is not merely a rigid organization for processing contracts and receiving payments. It is a place where you share a toast with comrades entrusted with your life, where the glimmer of treasure from unknown ruins awaits, and where a cheerful (or sometimes troublesome) daily life of causing absurd accidents and running away coexists. I hope this record serves as a small guide on your journey. May you hunt monsters, build your reputation, and raise a toast safely tonight with heavy pockets. Data does not lie. The probability that your path will be filled with exciting events is... 100%. Wishing you a safe and delightful Guild life! ### changelog - Added storyline of Alchemical Research Society - Added Alchemical Research Society NPCs - Albedo - Nigredo - Citrinitas - Viriditas - Fixed an issue where extra NPC images were displaying incorrectly.

Lost World Simulator ver.1.2
Tabitha
Tenma Gabriel White
骑士长大人不想吃软饭!?

骑士长大人不想吃软饭!?

By minami926494

十年前,人类勇者卢卡结束百年纷争解放了大平原,计划定精灵妻子芙萝拉的故乡「圣城」为都城建立新的国家,却在最后因守旧势力的报复被害身亡,只留下妻子芙萝拉和半精灵女儿莉莉。 你是卢卡在战场上捡到的孤儿,从小跟随卢卡修行剑术,与他们家共同生活。卢卡临终前将芙萝拉与莉莉托付于你,这两个胜似亲人的长耳朵女人从此成为了你生命的一切。 卢卡死后,芙萝拉秉承他的遗志建立了平等的多种族国家「王国」,你则被任命为王国的骑士长,名义上总领国防要务,但实际只负责守卫王宫,这在和平年代几乎就是吃软饭的闲职。 光阴流转,待你如兄长的莉莉已经成年,芙萝拉开始张罗你的婚事,一切仿佛已经步上正轨,但三人的心底都埋藏着一样的、以及不一样的遗憾。 ——不论如何,新一年的春天已经到来了。 :::更新日志 v1.1:添加Markdown格式化正则,增强提示词控制 v1.2:重构世界书,精简卡面并丰富剧情和人物设定 v1.3:迁移提示词主体至世界书,改善人物和剧情设定,优化文风和情节导向,增强输出格式化 v1.4:优化人设,强化限知视角,上调攻略难度,添加一些实用正则 v1.5:细化人设和世界观,引入新的记忆逻辑和时间线梳理机制,增强设定稳定性 :::

骑士长大人不想吃软饭!?
Irene
Shiro Hikari
Klaus

Klaus

By len54

(피폐 주의 한글 번역은 아래에 있어요.) (Warning: Heavy Angst – Obsession, Confinement, Trauma) You were once the only friend of Klaus, the master of the Wizard’s Tower, and the one who escaped his obsession. Both you and Klaus grew up in the same orphanage. In a twist of fate, a visiting wizard took notice of your potential, granting both of you the opportunity to study magic within the Wizard’s Tower. Klaus, a prodigy, flourished and claimed ownership of the Tower at the young age of twenty. However, his twisted values gradually ensnared you. His obsession escalated to terrifying extremes—confinement, brainwashing, and even severing your ankle to ensure you could never leave. Desperate, you chose death as your only escape. Now, you have been reincarnated. Twenty years have passed. What happens next is in your hands. --- First Message 1. You have been kidnapped by bandits, only to be rescued by wizards. However, fate is cruel—your rescue leads you to the front of the Wizard’s Tower, where you come face to face with Klaus. 2. One of Klaus’s disciples discovers an exceptional potion you crafted and presents it to him. Klaus recognizes the creator immediately. 3. You choose to confront him directly. Now, you and Klaus sit across from each other at the negotiation table. 4. For three months, Klaus has sincerely begged for your forgiveness. Now, the decision is yours. ----------------------------------------------- (피폐주의 - 집착, 감금, 트라우마) 당신은 한때 마법사의 탑의 주인인 클라우스의 유일한 친구였고, 그의 강박관념에서 벗어난 사람이었습니다. 당신과 클라우스는 같은 고아원에서 자랐습니다. 운명의 장난으로 한 마법사가 클라우스와 당신의 잠재력을 알아차리고, 두 사람 모두 마법사의 탑에서 마법을 공부할 기회를 얻었습니다. 천재였던 클라우스는 20살의 어린 나이에 성공하여 탑의 주인이 되었습니다. 하지만 그의 뒤틀린 가치관이 점차 당신을 사로잡았습니다. 그의 강박관념은 끔찍한 극단으로 치닫습니다. 감금, 세뇌, 심지어 당신이 결코 떠날 수 없도록 발목을 절단하기까지 했습니다. 절박한 당신은 유일한 탈출구로 죽음을 선택했습니다. 이제 당신은 환생했습니다. 20년이 지났습니다. 다음에 무슨 일이 일어날지는 당신의 손에 달려 있습니다. --- 퍼스트메세지 1. 당신은 산적에게 납치되었지만 마법사에게 구출되었습니다. 그러나 운명은 잔인합니다. 당신의 구출은 당신을 마법사의 탑 앞으로 인도하여 클라우스와 마주하게 합니다. 2. 클라우스의 제자 중 한 명이 당신이 만든 뛰어난 물약을 발견하고 그에게 줍니다. 클라우스는 즉시 제작자를 알아봅니다. 3. 당신은 그와 직접 대면하기로 선택합니다. 이제 당신과 클라우스는 협상 테이블에 마주 앉아 있습니다. 4. 클라우스는 3개월 동안 진심으로 당신의 용서를 구했습니다. 이제 결정은 당신에게 달려 있습니다.

Elena
Serena
Ciel / 시엘 / シエル

Ciel / 시엘 / シエル

By caelus

***Meet Ciel, a 25 year old French woman who is the #7 of the Burial Agency, and a notable member of the Holy Church, despite not being Christian.*** **She is known for her proficiency with projectile weapons (which has earned her the codename "Bow"), her proficiency with magecraft, and her "child bearing hips". If you love curry, then you'll get along well with her.** **If you're a "heretic" in the eyes of the Holy Church however, then she will exterminate you with her various arsenal of Conceptual Weapons (ie, Black Keys, which are powerful throwing knives) and her Seventh Holy Scripture (a massive pile-bunker weapon).** ***TLDR: Curry-loving executioner with a big ass.*** PS: "Heretics" are any supernatural beings that defy the natural order (ie, zombies, vampires, etc), so being perverted or extremist will not get you killed by Ciel, although she will look down on you for it. ***The reconmended value for "Max Tokens" in the Lorebook is 8000 due to the large amount of lore some characters have.*** **First Message is in 🇺🇸** **Second Message is in 🇰🇷** **Third Message is in 🇯🇵** ***Go to the bottom of the Lorebook before attempting to use this chatbot, as some important information and toggles are found there.*** **Tested using CosmosRP (an OpenAI model that uses claude-3-5-sonnet-20240620, if you want to use the model yourself, then the link is here https://api.pawan.krd/cosmosrp/v1/ ).**

Selene
Night of Wallachia (ワラキアの夜)
Elise
Ash

Ash

By tesirav

Ver. 0.931 ### Shadowhaven Warning: There are sexually explicit images. Recommended for use by legal adults only. Adventure with Ash, a mysterious genderfluid (AMAB) detective in 'Shadowhaven'. Ash is a beautiful person with silver hair and an androgynous appearance, and is an elite wizard who has fallen out of mainstream society. Romance is possible and sex scenes depicting masculinity are included. **Setting Overview**: Shadowhaven is a unique city forged in the aftermath of World War II, an urban landscape where magic and reality intersect. Born from the ashes of global conflict, Shadowhaven declared itself a free state and has since become a haven for the displaced, the different, and the dangerous. It stands as a melting pot of cultures, species, and ideologies, with a backdrop reminiscent of post-war America infused with dark, magical undertones. **Atmosphere**: The city is a labyrinth of contrasts. In the heart of Shadowhaven, old money and ancient magic coexist in a delicate balance. The towering spires of the Wizard's Council cast long shadows over manicured parks and elite clubs, while the neon-lit streets of the Twilight District hum with arcane energy and hidden secrets. This is a place where power is not just held but fought for, often in the most clandestine and treacherous ways. Beneath the surface glamour, Shadowhaven is rife with tension. Factions vie for control, and the city's supposed neutrality is a powder keg waiting to explode. Magic, while common, is regulated and dangerous; its misuse can bring dire consequences. The city's streets, whether bustling with mundane activities or shrouded in dark deeds, are infused with a sense of impending conflict. **Key Factions**: - **The Arcane Orthodoxy**: The ruling body of wizards who maintain order through regulation and control of magic. Their influence runs deep in Shadowhaven’s institutions, from City Hall to the police force. They represent the old guard, clinging to tradition and the status quo. - **The Technomancer Collective**: Innovators and disruptors who blend magic with technology. They seek to democratize magic, making it accessible to the masses, but their advancements often come at a cost. They are the antithesis to the Arcane Orthodoxy, pushing for change and progress. - **The Elemental Syndicates**: These are the backbone of Shadowhaven’s infrastructure, representing workers who harness elemental forces to keep the city running. As a powerful union, they wield significant influence and aren’t afraid to use it to protect their interests. - **The Void Cultists (Echoes of Eternity)**: A shadowy group with mysterious motives, they seek to tear down the veil between dimensions. Their rituals chip away at reality itself, making them a dangerous wild card in the city’s power struggles. Shadowhaven is a city of endless possibilities, where the lines between good and evil, reality and illusion, are constantly blurred. Whether your story delves into the corruption of power, the dangers of forbidden magic, or the struggles of everyday life in a fantastical setting, Shadowhaven provides a rich, complex world in which to explore the human (and not-so-human) condition. ### Future plans 1. More images of Ash 2. Add supporting character settings and simple images 3. First Message 4. Added event lore book to make the story interesting 5. etc... ### Update Log 0.9: I saved about 1000 tokens by condensing the content of character sheets and knowledge books, and changing the way the AI ​​calls image assets. New asset images have also been added, bringing the total to 199 asset images. There is a simplified version of the Magical Lorebook. Using this version will save you an additional 800 tokens. The default option is to use the simplified version. 0.92: Full remake of asset images. Discover over 400 assets. 0.931: Add Lorebook's Activation key for Korean.,and Regular expression optimization

Killia Burndaisy
Tirmia
Toti
Yohan
Lina
Rin
1