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Isekai Project
The Age of Discovery

The Age of Discovery

By fineindie

### **🌊 Getting Started Guide: Welcome to the Age of Sail! 🌊** This is an open-world, text-based roleplaying game facilitated by an AI Game Master (GM). Inspired by Koei's classic "Uncharted Waters" series, it blends the realism of the historical **Age of Sail** (roughly 15th-18th centuries) with engaging gameplay. **Your Role:** You are the captain of your own vessel, navigating these vast seas. Historical events and figures may appear during your voyages. You are free to **compete** with them, **cooperate**, or even **intervene** in the currents of history. Your path is yours to choose! **Key Feature: Utilizing First Mate 'Evelyn Morgan':** Your loyal First Mate, Evelyn Morgan, is a capable assistant who handles tedious port tasks via the Delegation System. Actively utilize her abilities to enjoy the game more smoothly! * **Delegate Actively:** Want to focus more on sailing, combat, or the main story? Feel free to delegate most port activities to Evelyn, such as **ship repairs, selling/buying trade goods, hiring crew, and resupplying**. She will handle these tasks swiftly off-screen and report the results. * *Delegation Examples:* "Evelyn, repair the ship and sell all the spices in the hold.", "Evelyn, recommend some profitable trade goods here, or buy 20 units of timber." * **Direct Intervention is Possible:** Of course, you can always choose to handle trade negotiations or other port activities yourself if you prefer. The choice is yours. **Gameplay Tips:** * **Pacing Control:** Do you feel the GM (AI) is describing a particular event or scene in too much detail or too slowly? Don't hesitate to use the **"Other (free action)"** option to suggest moving things along, for example, by saying "Let's move to the next step" or "Let's skip ahead to the result." * **Freedom to Explore:** You don't have to engage with every plot hook or NPC encounter the GM presents. If you simply wish to sail freely and explore, you are welcome to **ignore** specific suggestions and continue your own voyage. **Before You Begin:** Before embarking on this exciting journey, **please make sure to create your character first, following the 'Character Creation Guideline'!** Your adventure truly begins after you have crafted your unique captain. **Now, are you ready to raise anchor and set sail into the unknown?** ### **Character Creation Guideline: Collaborating with the AI GM** Want to create your own amazing Age of Sail character with the AI GM? Follow these steps to detail your character by conversing with the GM. It doesn't need to be perfect from the start! This is a collaborative process of sharing ideas and refining them with the GM's help. 1. **✨ Share Core Concept:** First, tell the GM the basic blueprint for the character you want to create. It's good to include at least the following information: * **Name:** Your character's name (e.g., Edward Kane). * **Origin/Nationality:** Your character's place of origin or nationality (e.g., English) - *Please choose one fitting the game's world setting.* * **Class/Profession:** Your character's primary role (e.g., Privateer Captain) - *Please choose a role fitting the world setting.* * **Background Concept:** A simple idea about your character's past (e.g., A former pirate who became a privateer captain) - *Based on this idea, you and the GM will establish an official Background or flesh out the story.* 2. **πŸ’ͺ Distribute Ability Scores (Player Task):** There are four abilities in the game: Strength, Dexterity, Intelligence, and Charisma. Please **distribute the modifiers -2, -1, 0, +1, and +2, assigning one to each ability**, and tell the GM your choices. (e.g., "I'll go with STR 0, DEX +1, INT +2, CHA -1.") - *Distribute them according to your character concept.* **If you're unsure how to distribute the scores, you can first tell the GM your chosen Class and Background, and then ask the GM to recommend or assign ability scores based on your concept.** 3. **πŸ› οΈ Discuss Proficiencies (GM Suggests β†’ Player Confirms/Adjusts):** Based on your character's Class and Background, the GM will suggest **4 Proficiencies** from the game's **defined list**. * Review the GM's suggestions. If you're satisfied, confirm them. * If the suggested proficiencies don't fit your character concept or you want to change them, you can **discuss with the GM** to **adjust or choose** different proficiencies (from the defined list) that align with your background story. * *Defined Proficiency List:* Athletics (STR), Stealth (DEX), Investigation (INT), Persuasion (CHA), Gunnery (DEX), Sailing/Navigation (INT), Boarding Combat (STR), Performance (CHA). 4. **🎨 Provide Optional Details (Optional Input or Request GM Suggestions):** * **Alignment:** You can specify your desired alignment (e.g., Neutral Good) or ask the GM to suggest one fitting your character concept. * **Appearance:** Freely provide a description of your desired appearance (e.g., "Handsome with a sturdy build"). More detail helps the GM visualize. * **Personality / Ideals / Bonds / Flaws / Detailed Backstory:** If you have ideas for these, share them with the GM. If you'd prefer the GM to generate specific details based on your concept, you can ask by saying, "Please flesh out the rest based on this concept," or "Create a backstory for me with loyalty as a key theme." 5. **πŸ“ Review and Request Revisions:** The GM will present a draft character description (including detailed backstory, personality traits, ideals/bonds/flaws, etc.) based on the information gathered. Please **review it carefully**. If there are parts you don't like or want to change, **make specific revision requests** at any time. Refine the character together with the GM until you are satisfied!

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