RisuRealm

CANISTER

Canister

Projects

밈타치 — 쓰닌 비긴즈
DEEMO · The Tree of Memory

DEEMO · The Tree of Memory

By canister

## 🎹 DEEMO · The Tree of Memory v1.0.2 > **v1.0.2** — Faster notebook - Opening/closing the notebook, switching tabs, and the people filter now respond instantly. - The notebook stays open where you were after pressing a setting. - Each new reply starts with the notebook closed. - Removed the blur on the castle map header (side mode) to lighten mobile rendering. <details> <summary><strong>🕘 Previous patch history</strong></summary> > **v1.0.1** — Progress-saving fix · First-ending staging - **Fixed tree growth, story stage and ending progress not being saved in chats that had a performance.** Existing chats correct themselves from their history on the next input. - The first ending now plays its scenes in order and no longer skips Deemo turning into Hans. The AI decides how many scenes to show at once. - Fixed the girl recognising who Deemo is before Hans is revealed. - Fixed cases where the farewell line after the last song did not appear. - More character images in dialogue-heavy scenes. - Fixed replies losing their whole body when a reasoning box was attached. - The player's Fluquor is now the instrumental version. - Fixed the speech bubble of the topmost person on the castle map being cut off. - **v1.0.0** — First release </details> A quiet castle, a silent pianist, a tree growing above the keys. Your story begins with a single note. 🖼 **201 assets** · 🎬 **9 openings + free start** · 🌐 **KO/EN/JA/简体/繁體 UI & first messages** A narrative roleplay bot built on the first playthrough of **DEEMO**. Play as the girl who fell through the window in the ceiling, the silent pianist Deemo, the masked girl, or someone else inside the castle, and follow the tree on the piano and the memories it brings back. A performance is carried by prose, by the light and by what changes in the castle, and you can open a player to hear the song itself. ## 🎨 Theme Download (optional) The bot plays fine on its own. For the dedicated chat themes, download them below. ### ▶ https://drive.proton.me/urls/9672XG6N98#K8VJ2DO1Ij28 > The `deemo glass` and `deemo astra` folders — **DEEMO Glass** · **DEEMO Astra** · **DEEMO Astra v2**, each with a notes and a no-notes version > Put the `CSS_` file into Custom CSS and the `HTML_` file into Custom Chat HTML. <details> <summary><strong>📖 Features</strong></summary> - **Scene-matched art** — character and scene images that fit the lines and actions. - **Performances** — play a song and the music is drawn in prose and light, and the castle slowly changes. - **The tree on the piano** — it grows as performances build up, opening closed rooms and lost memories. - **Memory notebook** — keeps the songs you have played and the memories you have recovered. - **Castle map · Scene record** — where you are and who is there, at a glance. - **9 openings + free start** — from the prologue to after the ending. - **Five languages** — Korean / English / Japanese / Simplified / Traditional Chinese. </details> <details> <summary><strong>📜 License</strong></summary> **Original work** Characters, setting, songs, terminology and lore belong to **DEEMO** (Rayark). This is a non-commercial fan work with no affiliation to the original rights holder, who retains full authority over them. Distribution stops on request. **About what the original does not cover** Where the original leaves things unsaid, the gaps were filled in with AI assistance, following the grain of the original. **None of it is official, and none of it should be read as canon.** **The creator's own work — CC BY-NC-SA 4.0** Covers the **implementation only**: system design, code, scripts, UI, lorebook structure, asset-prompt design and the dedicated themes. Remix, adapt and fork are allowed with credit to **Canister** and non-commercial use, provided derivatives keep the same CC BY-NC-SA 4.0 license. **Scenarios and assets** The scenarios were written by AI from the original game's material, and the assets were generated by the creator but depict the original's characters. Both sit within the original rights holder's scope and are **not covered by the CC license**; use outside this bot is discouraged. **Common terms** - Redistributing the original bot file, prompts, images, code or description unmodified is not allowed. If you share a modified or translated version, state the original source and what you changed. - Using the bot's text, settings, prompts, code, images, voice or style for AI training, fine-tuning or dataset construction is not allowed. Ordinary inference calls to an official AI API for the purpose of playing the bot are fine. - Commercial use is not allowed. - Sharing logs, reviews and feedback is welcome. Please follow the rules of the channel you post in. © **Canister** (implementation) · Original work **DEEMO** by **Rayark** · distributed on **RisuAI** / **RELM** </details>

Stella Sora: Walkers of the Starry Path

Stella Sora: Walkers of the Starry Path

By canister

## ✨ Stella Sora · Those Who Walk the Star Road v1.0.7 > **v1.0.7** — Heartlink window position · Reopen to the list · First-message chat cleanup - On desktop, the Heartlink window no longer opens in the center where it overlapped Risu's left settings panel. It now opens on the right like the notebook and commission window, leaving the left panel area clear on wide screens. Mobile is unchanged. - Reopening the travel notebook keeps your tab and page but returns person and world details to the list. Closing Heartlink clears search results and 'Show all'. - Fixed choices, commissions and Heartlink windows being drawn a second time behind the screen in chats that only have the first message. - Added the missing appearance section to 11 characters in the travel notebook's People entries (Beatrice, Neuvira, Laru, Ridge and others). <details> <summary><strong>🕘 Previous patch history</strong></summary> > **v1.0.6** — Travel notebook tabs · Tyrant appearance · character lore activation - Fixed the notebook going blank except for its header when you changed an option and then switched tabs in a chat that only has the first message. - Added the Tyrant's appearance (silver hair and blue eyes; the male Tyrant has black hair and blue eyes) to the lore and the sidebar People tab, so her eyes are no longer described as red. - Fixed character profile lore not activating properly. Profiles of characters present in the scene, named in recent messages or reserved by Future Plan now reach the model. - Split each profile into core (appearance, speech, personality) and detail (background, relationships, abilities). Detail loads only for characters from the last two messages to save tokens. - Filled in missing appearance entries for 11 characters. > **v1.0.5** — Faster sidebar - Sidebar tabs, option pages, people/world filters, and page turns now respond instantly. - Going back from a person/topic detail returns you to the page you were on. - The current tab stays open after pressing a setting. - Reduced re-render cost in long chats. > **v1.0.4** — Wider Main-mode asset history window - Widened the Main-mode asset-tag history sent to the model from the last turn only to the last five turns. That narrow window was why asset output thinned out in long chats. > **v1.0.3** — Karin asset label and official dialogue-attitude refinement - Fixed the missing localized label that displayed `null` on Karin asset cards. - Refined Karin's lore from official material: guarded shyness, concern followed by denial, her exception for Shia, and gradual warming toward trusted companions. > **v1.0.2** — Future Plan, Heartlink first contact, frequency control and token-path cleanup - Connected all 95 Karin assets: 31 SFW images are built into the bot, while 64 sensitive images use the optional extension module through both Main/Aux pipelines. - **Future Plan** preloads detailed profiles needed for the next scene. It avoids unnecessary profile calls and never forces a reserved character to appear. - Heartlink now has an incoming-frequency setting — **Off / Low / Normal / High**. Even on Off, anyone you message first still replies. - **You can open a Heartlink conversation with anyone on the roster.** The panel gains a recent list, unread badges and name search. - Fixed Heartlink format examples being lost from model requests. - Improved common sticker shorthand and party-side sender labels. - Reduced repeated transmission of full opening scenes and overlapping asset instructions in established chats. - Prevented scene-record NPC IDs from needlessly reactivating full character profiles. - Recover party-side text when `[me]` is omitted but an explicit user marker establishes the boundary. - **v1.0.1** — Sidebar optimization </details> 🖼 **3,063 assets total (1,144 built in + 1,919 optional extension)** · 🎬 **16 scenarios** · 👥 **40 roster entries · 39 profiles** · 🗿 **10 bosses** · 🌐 **KR/EN/CN/JP UI & first messages** A roleplay bot about the travelling life on the continent of Nova. Trekkers take commissions, climb the Star Towers, and keep going on what the work pays. Guilds, couriers, pedlars and rivals share the same roads, and the party's ordinary hours matter as much as the expeditions. ## 📦 Extension Asset Module (optional) The bot plays fine on its own. To widen the range of scenes, download and install the **optional extension asset store** below. ### ▶ https://drive.proton.me/urls/5ZTGRT350W#74tPLD4mkJdi > File: `스텔라 소라 · 선택형 확장 에셋 저장소 (Optional Extension Asset Store).risum` · 1,919 assets <details> <summary><strong>📖 Features & Settings</strong></summary> ### Main features - **Scene-matched character art** — the bot reads the lines and actions, then places a fitting expression or scene image. Use the reroll button underneath if a pick looks wrong. - **Heartlink messenger** — people who are not present send you messages. Read them in the sidebar panel, write a reply yourself, or send a sticker. The contacts tab lets you message anyone on the roster first, and how often they text you is a separate setting. - **Future Plan** — prepares detailed profiles needed for the current scene's continuation or the immediately upcoming interaction. A reservation is not an appearance command. - **Action choices** — three things you could plausibly do right now. Pick one and it lands in the next reply. - **Scene record panel** — who is present, where you are, and how the time is running, at a glance. - **Quest and Star Tower progress** — accepted commissions and current floor shown as badges. - **16 scenarios** — main story, free start, everyday life, regression, and more. - **Four languages** — Korean / English / Chinese / Japanese UI and first messages. ### Toggles All in the sidebar Mode tab. | Toggle | What it does | |---|---| | Action choices | Show the choice card | | Future Plan | Reserve detailed profiles needed for the next scene · on by default | | Heartlink | The messenger as a whole | | Auto reply | Lets the model write {{user}}'s side of a Heartlink exchange | | Incoming frequency | How often the cast texts you first · Off / Low / Normal / High | | Your image | Whether {{user}} appears as art | | Role | The part {{user}} is playing | | Star Tower · Status panel | Progress display | | Story · Pace · Performance · Fidelity | Narration tone and length | ### Recommended settings - Art-matching quality depends on your model and reasoning settings. If a pick looks off, use the **reroll button** underneath. - If the images get in the way, turning **Your image** and **Heartlink** off leaves the prose untouched. - Turn **Your image** on if your persona has art of its own; leave it off otherwise. </details> <details> <summary><strong>🖼 Asset breakdown</strong></summary> ### Built into the bot — 1,144 | Kind | Count | |---|---| | Character art | 961 | | Heartlink stickers | 153 | | Scenario cards | 16 | | Monsters & bosses | 13 | | Icon | 1 | Across 32 people. Each has 28 expressions plus 2 hot-spring and 1 pregnancy image, for 31 each; where a source image does not exist, the roster says so. ### Optional extension — 1,919 30 people, 1,919 images. A separate module from the link above. </details> <details> <summary><strong>📜 License</strong></summary> ### License **Original work** Characters, setting, terminology, place names and lore belong to **Stella Sora** (YOSTAR). This is a non-commercial fan work with no affiliation to the original rights holder, who retains full authority over them. Distribution stops on request. **About what the original does not cover** A great deal is left unsaid or unreleased in the source material. Those gaps were filled in with AI assistance, following the grain of the original — the finer details of personality and relationships, everyday life and local colour, and the shape of the scenarios all sit here. **None of it is official, and none of it should be read as canon.** **The creator's own work — CC BY-NC-SA 4.0** Covers the **implementation only**: system design, code, regex pipeline, Lua scripting, sidebar UI, Heartlink messenger, lorebook structure and asset-prompt design. Remix, adapt and fork are allowed with credit to **Canister** and non-commercial use, provided derivatives keep the same CC BY-NC-SA 4.0 license. **Scenarios and assets** The scenarios were written by AI from the original game's material, and the assets were generated by the creator but depict the original's characters. Both sit within the original rights holder's scope and are **not covered by the CC license**; use outside this bot is discouraged. **Common terms** - Redistributing the original bot file, prompts, images, code or description unmodified is not allowed. If you share a modified or translated version, state the original source and what you changed. - Using the bot's text, settings, prompts, code, images, voice or style for AI training, fine-tuning or dataset construction is not allowed. Ordinary inference calls to an official AI API for the purpose of playing the bot are fine. - Commercial use is not allowed. - Sharing logs, reviews and feedback is welcome. Please follow the rules of the channel you post in. © **Canister** (implementation) · Original work **Stella Sora** by **YOSTAR** · distributed on **RisuAI** / **RELM** </details>

🎀 월간순정 노자키군 / 月刊少女野崎くん / Monthly Girls’ Nozaki-kun

🎀 월간순정 노자키군 / 月刊少女野崎くん / Monthly Girls’ Nozaki-kun

By canister

## 🎀 Monthly Girls' Nozaki-kun / 月刊少女野崎くん / 월간순정 노자키군 v1.05.hotfix 🖼 **2,777 assets · 🎬 17 scenarios · 🎛 detailed toggles · 🌐 KR/EN/CN/JP UI & first messages · 🌙 mature+** A roleplay bot for 《Monthly Girls' Nozaki-kun》, built around the original work's misunderstandings, punchline timing, and delightfully crossed relationships. ## Main Features - Scenario-select first messages - Magazine-style status panel - Automatic character asset insertion and reroll - Canon Relationship Anchor / free relationship IF mode - Korean / English / Chinese / Japanese UI, first-message, and mid-insert support - mature, canister mode, asset cap, and other detailed toggles ## Recommended Settings If you can use an auxiliary model, `AUX` is recommended for both **asset output** and **status panel source**. Use **Canon Relationship Anchor ON** if you want to keep the original relationship dynamics. Turn it **OFF** if you want freer IF development. ## Notes Asset emotion matching and status panel quality may vary depending on the auxiliary model and reasoning settings. Tested with: - Gemini 3.0 Flash Low: works - Gemini 3.0 Flash Medium: recommended If an odd asset appears or the status panel drifts, use the reroll buttons at the bottom of the output. <details> <summary>🛠 v1.05 Patch Notes</summary> - Organized asset output into Main, AUX, and Lua modes, with Lua automatic output and reroll sharing one deterministic router without an external-model fallback. - Improved local speaker scope, quote/thought contamination guards, swimsuit/everyday outfit transitions, and SFW emotion variation. - Moved first-message and four-language beach-event bodies to a single lorebook source, reducing startup Lua by about 23.3% (22,416 bytes). - The status panel now refreshes only when scenario, language, or event changes, reducing unchanged re-entry panel writes from 15 to 0. </details> <details> <summary>🛠 v1.04 Patch Notes</summary> - Reinforced Nozaki Umetarou across profile, tone guard, speech guide, and asset routing so he is not flattened into a static deadpan character - Split Nozaki odd behavior from his baseline personality: his strangest actions now read as creator tunnel vision in manga-material mode - Added Chiyo Nozaki-Triggered Overdrive pattern: her common-sense tsukkomi is delayed by crush panic around Nozaki - Added a Nozaki×Chiyo overdrive rule: Chiyo may intellectually know it is probably manga talk, but her heart reacts first - Added anti-flattening guards for Mikoshiba, Kashima, Hori, Seo, and Wakamatsu - Added support-cast anti-flattening guards for Yukari, Maeno, Ken, Mayu, Yumeko, and Ryousuke - Adjusted status-panel examples away from Deadpan/neutral toward Reference Focus/소재 집중 for Nozaki </details> <details> <summary>🧾 Previous Patch Notes</summary> ### v1.03 - Fully integrated Seo Ryousuke into lorebook, NPC LIST, asset guide, AUX Lua, and regex handling - Adjusted Ryousuke canon handling: Yukari job misunderstanding, guarded reaction to Nozaki, casual speech with “Miyako-san,” and Yukari calling him “Ryousuke-kun” - Expanded lorebook and appearance notes for Nozaki Mayu, Sakura Towa, and Nozaki Yumeko - Added four new first-message scenarios: Ryousuke Cafe, Mayu Visit, Towa Model Mixup, and Yumeko and Sakiko - Connected new scene assets scene14-scene17 to selection UI, first-message bodies, Lua intros, and AUX whitelist - Localized the four new first messages into Korean, English, Chinese, and Japanese - Wired the four new scenarios into scenario cards and scenario-tab mid-insert flow - Completed missing Chinese labels, help text, buttons, and alerts in the mid-insert UI - Fixed missing top-of-body scene14-scene17 tags in Korean first-message branches - Cleaned up new scenario weather metadata so emotional labels are not used as weather - Stabilized new roots and scene handling across regex, Lua, and lorebook audit checks ### v1.02 - Fixed status panel fallback picking up dialogue from external tags or image tags - Status panel fallback now prefers dialogue near the selected cast asset - Fixed broken Korean text caused by byte-based UTF-8 truncation - Fixed inserted extra-scene panel state persisting into later outputs - Changed time display from exact timestamps to short season/time labels - Seasons are now shown only when explicitly supported by scene text - Fixed possible duplicate internal panel marker insertion - Clarified assistant-circle mutual awareness and early/current timeline handling - Localized the beach extra scene body/status panel/alerts to follow the sidebar language toggle - Added Chiyo's Mamiko/Suzuki projection panic gag pattern - Strengthened guard against leaking the Mikoshiba-as-Mamiko-model secret - Refined Nozaki so he is not locked into a static deadpan role; added expressive and tsukkomi behavior notes ### v1.01 - Unified Yukari asset and slot naming around `yukari` - Adjusted Yuu/Rei anchors so `Yuu` is preferred over ambiguous `Kashima` display output - Reordered character lorebook keys/comments by practical call name priority - Strengthened Chiyo, Nozaki, and main-cast tone anchors for original comedy rhythm - Improved AUX asset selection for beach/swimsuit scenes - Added the beach swimsuit-string incident as an extra scene - Revised inner-thought formatting in first messages and extra scenes - Removed bold markdown from event lore and filled several missing canon details - Registered default assets for Mayu, Towa, and Yumeko - Stabilized regex, Lua, and asset guide handling </details> <details> <summary>📘 Bot Usage Guidelines</summary> Sharing conversations, screenshots, reviews, recommendations, bug reports, and feedback is allowed. Please follow the rules of the platform or channel for mature material. Do not redistribute the original bot file, prompts, images, code, or description unchanged. If you share a modified or translated version, clearly credit the original source and list your changes. Do not use this bot's text, settings, prompts, code, images, voice, or style for AI training, fine-tuning, dataset creation, or style imitation. Ordinary inference calls through official AI APIs for playing the bot are allowed. Commercial use is prohibited. </details> <details> <summary>📜 License</summary> Unofficial, non-profit, fan-made derivative work. All rights to **Monthly Girls' Nozaki-kun / 月刊少女野崎くん / 월간순정 노자키군** — copyrights, trademarks, and character designs — remain with the respective rights holders, including Izumi Tsubaki, Square Enix, and the animation production/distribution rights holders. No official material is redistributed. Free of charge. Takedown requests by rightful holders are honored immediately and unconditionally. ✨ Original work: **Izumi Tsubaki** · Bot: **Canister** · Built on **RisuAI**, distributed via **RELM**. </details>

학교생활! | がっこうぐらし! | SCHOOL-LIVE!

학교생활! | がっこうぐらし! | SCHOOL-LIVE!

By canister

## 🏫 Gakkou Gurashi! / School-Live! v1.09.hotfix 🖼 **1,454 assets · 🎬 15 scenarios · 🎛 13 toggles · 🌙 mature+** 🌸 Everyday life and the end of the world meet in the third-floor clubroom of Megurigaoka Private High School. 👥 The School Living Club includes Yuki, Yuuri, Kurumi, Miki, advisor Megu-nee, and Taroumaru, with Ruu and Kei as additional external figures. The 15 scenarios start from different points across club life, collapse, siege, and later survival. 🎭 Your persona can be a new club member, transfer student, student from another club, assistant advisor, or another role that fits the selected scenario. <details> <summary>📜 Version Patch Notes</summary> #### v1.09 Changes - Organized asset output into OFF, Main, AUX, and Lua modes. AUX remains the default, while Lua automatic output and reroll share one deterministic router without an external-model fallback. - Main tag instructions and recent tag history are injected only in Main mode. In OFF, AUX, and Lua modes, the main model focuses on prose and dialogue. - Improved main-cast, zombie, mob mature assets, SFW emotion variation, local speaker scope, and thought-contamination guards. - Removed unused card state and reduced repeated Lua state writes from 23 to 0 on unchanged re-entry. Initial writes also dropped from 59 to 49. - Verified active-modal rendering, step-based first-message output, and last-message partial reload while preserving events and character-state transitions. - **Output-counted zombie-wave toggle** — adds fixed 5/15/25-reply or random 5–25-reply intervals, Small (1–5), Medium (6–30), and Large (31+) scales, plus a one-shot ‘Next Once’ event. Recurring waves pause in Peace Mode; a user-armed one-shot may occur as an explicit exception while preserving the current location and survivor state. #### v1.08 Changes - Restructured the asset guideline lorebook with toggle gating: full asset instructions are dropped in AUX asset mode, mature instructions in SFW play, and zombie instructions when zombies are disabled. - Disabled the built-in bulk asset-keyword injection (~1,450 keywords). The main model now emits image tags from the guideline's 80-emotion list and pattern alone. - Reduced asset-related prompt tokens from ~29K to ~1.7K in AUX mode. - Trimmed redundancy in the Side NPC and dialogue-asset matching guides. #### v1.07 Changes - Fixed Kiss asset case mismatch (kiss→Kiss) that prevented 7 kiss assets from rendering via aux model. - Removed .webp extension from 1 misnamed asset entry. - Cleaned up 2 dead mature entries and 1 duplicate emotion suffix. #### v1.06 Changes - Restructured character appearance data into a two-layer system: NPC List (always-on anchors) + individual lorebook entries (key-triggered details). Removed about 6.9KB from always-on prompt load while preserving first-description consistency. - Added one-line visual anchors for the Main 8 in the NPC List to stop the LLM from inventing arbitrary looks. - Inserted Appearance sections into 11 supporting-NPC lorebook entries so their details now load only on name-key trigger. - Added Kamiyama Akiko (神山秋子) as a new NPC entry, anchored to anime canon — the 3-C English teacher, Yuki's homeroom teacher, central to the rooftop phone-call scene. - Resolved the Track Club Senior appearance conflict (black hair, ~180cm, real name unknown is now the single source of truth). - firstMessage canon alignment: Yuki's twintails → short pink hair, Megumi's glasses → purple hairclip. The relic motif in Megumi's death scene (dropped object → Yuki returns it → placed on the clubroom desk → ends up in the memorial box with the ribbon) is preserved with the hairclip. - Fixed a left/right-arm typo in Kurumi's visual anchor (bandage is on the right arm). - Added Chinese (CN) support across first messages, scenario UI, sidebar, codex, settings, reroll buttons, status-panel prompts, and lorebook search keys. - Restored the CN firstMessage branch to the full long-form text/image/prefab-panel structure instead of a short summary-only branch. - Aligned the CN scenario selector with the original card/detail layout, and added thumbnail assets to scenario cards after branch selection. - Increased scenario-card thumbnail framing to 4:3 and adjusted image positioning to reduce vertical cropping. - Hardened companion/alive status synchronization so companions are less likely to remain Unknown, while dead/zombie/infected/toggle-off characters cannot be revived accidentally. - Added Canister Mode (OFF / SEMI / FULL) for Nozaki-style minimal-lore operation. FULL greatly reduces detailed lore while keeping core UI, status, and safety controls active. - Split Status Panel Source into its own OFF / MAIN / AUX toggle, independent from Canister Mode. - Separated AUX asset execution from AUX status-panel execution, so Status=AUX works even when AUX assets are off and main-response images are not stripped unnecessarily. - Minimized the bot description into a short public summary. World, tone, infection, and status-operation instructions now live in lorebook entries. - Expanded Chinese lorebook search keys beyond character names, covering locations, factions, incidents, zombie assets, manuals, pathogen terms, and Randall-related terminology. #### v1.05.4 Changes - Blocked the path where words like "zombie / unknown / met" appearing in casual dialogue or model prose could flip a character's state to zombie/dead unexpectedly. Character state changes are now possible only through the sidebar UI toggles available for selected characters and the prefab scenario toggles. - Hallucinated non-existent emotion assets from the auxiliary model (e.g. hesitant) are now auto-mapped to the closest existing asset. - Fixed an issue where Japanese quotation marks in codex spoilers collided with an external readability module, exposing raw color-code text. #### v1.05.3 Changes - Reorganized state tracks under a single canonical source (gks_state) so LLM/AUX parsing can no longer mutate character states arbitrarily. - Blocked zombie narration and zombie assets from appearing on alive characters, keeping the status panel and prose strictly in sync. - Strengthened panel display so all four states (Alive/Zombie/Dead/Unknown) auto-correct on output. #### v1.05.2 Changes - Added per-character state and outbreak-phase toggles with a confirm button in Scenario 15 (Prefab Permadeath). - The confirmed setup auto-embeds a status panel into firstMessage as ground-truth context. - Strengthened per-character canon override and dual prompt injection for stronger state enforcement. #### v1.05.1 Changes - Bridged the worldline ON/OFF toggles with the permadeath system. - Added a per-character four-state setup UI (Alive/Unknown/Zombie/Dead) in Scenario 15 (Prefab Permadeath). - Ensured prefab settings propagate correctly into the auxiliary status panel. #### v1.05 Changes - Added persistent death-state handling via the survival-branch toggle. - Tidied Megumi's honorific rules and the Living Club nickname matrix. - Consolidated character appearance baselines into a unified lorebook. #### Earlier 1.x Series - Added trilingual UI, auxiliary asset output, status panels, codex views, and output-language controls. - Expanded Saint Isidoros University, martial-faction NPCs, emergency manuals, and parallel-world branches. - Expanded female zombie mature options, deep mode, immunity overrides, and scenario toggles. </details> --- ### 📜 License Unofficial, non-profit, fan-made derivative work. All rights to **Gakkou Gurashi!** — copyrights, trademarks, and character designs — remain with the respective owners (Norimitsu Kaihou / Sadoru Chiba / Houbunsha / Lerche). No official material is redistributed. Free of charge. Takedown requests by rightful holders are honored immediately and unconditionally. ✨ Original work: **Norimitsu Kaihou** & **Sadoru Chiba** · Bot: **Canister** · Built on **RisuAI**, distributed via **RELM**. <details> <summary>📘 Bot Usage Guidelines</summary> Sharing conversations, screenshots, reviews, recommendations, bug reports, and feedback is allowed. Please follow the rules of the platform or channel for mature material. Do not redistribute the original bot file, prompts, images, code, or description unchanged. If you share a modified or translated version, clearly credit the original source and list your changes. Do not use this bot's text, settings, prompts, code, images, voice, or style for AI training, fine-tuning, dataset creation, or style imitation. Ordinary inference calls through official AI APIs for playing the bot are allowed. Commercial use is prohibited. </details>