Canister
## ⚔️ Full Metal Panic! / フルメタル・パニック! / 풀 메탈 패닉! v1.02.1 🖼 **3,090 assets · 🎬 11 scenarios · 🎛 10 toggles · 🌐 KR/EN/JP UI · 🔞 NSFW+** <details> <summary>🆕 v1.02.1 — Fumoffu Mode + Bonta-kun Classic / Two Class 2-4 Classmates Added</summary> - Added Fumoffu Mode toggle (`fmp_fumoffu_mode`). Enforces slapstick tone, activates Tessa Immediate Transfer, Fumoffu-only event stack, Kaname's Fumoffu dialogue reinforcement, and Jindai school-life lore. - 13 new Bonta-kun classic assets (`default` · `fighting_stance` · `melee_kick/tackle/uppercut/punch/combo` · `running_attack` · `teargas_throw` · `angry/confused/happy/proud/sad/surprised`). Fumoffu mode routes root-only calls to classic; outside Fumoffu the legacy 15-asset combat set (M16/RPG/Shotgun…) reverse-maps as before. - Two Class 2-4 classmates added to the codex: Kotaro Onodera (a.k.a. Ono D, basketball-club mood maker) and Shinji Kazama (photography-club military otaku). Asset + NPC List + Asset Output Guideline mapping synchronized in one pass. - Timeline change now reloads the firstMessage scenario. Toggles, flags, and the sidebar align to a consistent post-switch state instantly. - Misc. bug fixes and output-pipeline optimizations. - v1.02.1 hotfix: Tessa outfit-matching bug fixed (Jindai school-context scenes were emitting default `tessa` (Mithril Captain uniform) instead of `tessa_summer`). </details> <details> <summary>🆕 v1.01 — Five Jindai Supporting Cast Added</summary> - Added lorebook entries under the Jindai High folder for Eri Kagurazaka (Class II-4 homeroom English teacher), Mizuki Inaba (Kaname's classmate), Atsunobu Hayashimizu (Student Council President), Issei Tsubaki (Karate Club captain), and Kozue Nishino (school nurse). - Codex character count expanded 16 → 21. Sharpens NPC fidelity in Jindai school-life scenarios. - Each entry follows the existing format: toggle_TIMELINE gates, trilingual keys (KR/EN/JP), and Speech Tells aligned to the established cast. </details> <details> <summary>📦 v1.00 Initial Release</summary> - Five-stage timeline gate (toggle_TIMELINE 0–4) enforces cumulative spoiler-safety across S1, Fumoffu, TSR, IV, and the final arc. Lower stages automatically block Whispered explanation, Lambda Driver theory, Leonard's scheme, the Behemoth, Merida's fall, and the endgame. - Branch flags split alternate continuities: flag_AU for the peaceful AU, flag_IF_REWIND for the time-rewind IF, flag_IF_TESSA for the Tessa route. - Auxiliary model auto-selects scene-appropriate assets every turn — character expressions, AS frames, location shots — with per-character/slot caps and a separate NSFW output toggle. - Sidebar carries an interactive codex (21 characters · 9 mecha · 6 organizations · 3 locations — 39 cards plus a persona card), an event timeline tree, and a settings panel for all toggles. - Multilingual UI: sidebar, codex, and timeline labels switch independently across Korean, English, and Japanese. The selectStory output language can be locked separately. - Eight main-route scenarios plus three villain POVs (Gauron / Leonard / Gates), with the user persona free to enter as a Jindai student, a Mithril rookie NCO, an onboard intelligence operative, or an Amalgam-side non-combatant. </details> ⚔️ Jindai High's ordinary daily life and the covert war between Mithril and Amalgam meet on the same stage. 👥 Sousuke Sagara of Mithril SRT, TDD-1 Captain Teresa Testarossa, and second-year Kaname Chidori sit at the center, with Melissa Mao, Kurz Weber, Andrei Kalinin, Kyoko Tokiwa, and Ren Mikihara among the supporting cast, set against Amalgam-side antagonists Gauron, Leonard Testarossa, Gates, and Sabina. 🎭 Your persona can be a Jindai student, a fresh Mithril NCO, an onboard intelligence operator, an Amalgam-side non-combatant, or any role that fits the selected scenario. Pick a scenario and start your first message. --- <details> <summary>📜 License</summary> Unofficial, non-profit, fan-made derivative work. All rights to **Full Metal Panic! / フルメタル・パニック!** — copyrights, trademarks, and character designs — remain with the respective owners (Shoji Gatoh / 賀東招二, illustrations by Shikidouji / 四季童子, published by Fujimi Shobo / KADOKAWA, animated by GONZO, Kyoto Animation, Xebec, and ufotable across the various adaptations). No official material is redistributed. Free of charge. Takedown requests by rightful holders are honored immediately and unconditionally. ✨ Original work: **Shoji Gatoh** & **Shikidouji** · Bot: **Canister** · Built on **RisuAI**, distributed via **RELM**. </details>
## 🏫 Gakkou Gurashi! / School-Live! v1.05.4 🖼 **1,453 assets · 🎬 15 scenarios · 🎛 13 toggles · 🔞 NSFW+** ### v1.05.4 Changes - Blocked the path where words like "zombie / unknown / met" appearing in casual dialogue or model prose could flip a character's state to zombie/dead unexpectedly. Character state changes are now possible only through the sidebar UI toggles available for selected characters and the prefab scenario toggles. - Hallucinated non-existent emotion assets from the auxiliary model (e.g. hesitant) are now auto-mapped to the closest existing asset. - Fixed an issue where Japanese quotation marks in codex spoilers collided with an external readability module, exposing raw color-code text. 🌸 Everyday life and the end of the world meet in the third-floor clubroom of Megurigaoka Private High School. 👥 The School Living Club includes Yuki, Yuuri, Kurumi, Miki, advisor Megu-nee, and Taroumaru, with Ruu and Kei as additional external figures. The 15 scenarios start from different points across club life, collapse, siege, and later survival. 🎭 Your persona can be a new club member, transfer student, student from another club, assistant advisor, or another role that fits the selected scenario. <details> <summary>📜 Previous Version Notes</summary> #### v1.05.3 Changes - Reorganized state tracks under a single canonical source (gks_state) so LLM/AUX parsing can no longer mutate character states arbitrarily. - Blocked zombie narration and zombie assets from appearing on alive characters, keeping the status panel and prose strictly in sync. - Strengthened panel display so all four states (Alive/Zombie/Dead/Unknown) auto-correct on output. #### v1.05.2 Changes - Added per-character state and outbreak-phase toggles with a confirm button in Scenario 15 (Prefab Permadeath). - The confirmed setup auto-embeds a status panel into firstMessage as ground-truth context. - Strengthened per-character canon override and dual prompt injection for stronger state enforcement. #### v1.05.1 Changes - Bridged the worldline ON/OFF toggles with the permadeath system. - Added a per-character four-state setup UI (Alive/Unknown/Zombie/Dead) in Scenario 15 (Prefab Permadeath). - Ensured prefab settings propagate correctly into the auxiliary status panel. #### v1.05 Changes - Added persistent death-state handling via the survival-branch toggle. - Tidied Megumi's honorific rules and the Living Club nickname matrix. - Consolidated character appearance baselines into a unified lorebook. #### Earlier 1.x Series - Added trilingual UI, auxiliary asset output, status panels, codex views, and output-language controls. - Expanded Saint Isidoros University, martial-faction NPCs, emergency manuals, and parallel-world branches. - Expanded female zombie NSFW options, deep mode, immunity overrides, and scenario toggles. </details> --- ### 📜 License Unofficial, non-profit, fan-made derivative work. All rights to **Gakkou Gurashi!** — copyrights, trademarks, and character designs — remain with the respective owners (Norimitsu Kaihou / Sadoru Chiba / Houbunsha / Lerche). No official material is redistributed. Free of charge. Takedown requests by rightful holders are honored immediately and unconditionally. ✨ Original work: **Norimitsu Kaihou** & **Sadoru Chiba** · Bot: **Canister** · Built on **RisuAI**, distributed via **RELM**.