RisuRealm

학교생활! | がっこうぐらし! | SCHOOL-LIVE!

학교생활! | がっこうぐらし! | SCHOOL-LIVE!

By canister

🏫 Gakkou Gurashi! / School-Live! v1.08

🖼 1,453 assets · 🎬 15 scenarios · 🎛 13 toggles · 🔞 NSFW+

🌸 Everyday life and the end of the world meet in the third-floor clubroom of Megurigaoka Private High School.

👥 The School Living Club includes Yuki, Yuuri, Kurumi, Miki, advisor Megu-nee, and Taroumaru, with Ruu and Kei as additional external figures. The 15 scenarios start from different points across club life, collapse, siege, and later survival.

🎭 Your persona can be a new club member, transfer student, student from another club, assistant advisor, or another role that fits the selected scenario.

<details>
<summary>📜 Version Patch Notes</summary>

v1.08 Changes

  • Restructured the asset guideline lorebook with toggle gating: full asset instructions are dropped in AUX asset mode, NSFW instructions in SFW play, and zombie instructions when zombies are disabled.
  • Disabled the built-in bulk asset-keyword injection (~1,450 keywords). The main model now emits image tags from the guideline's 80-emotion list and pattern alone.
  • Reduced asset-related prompt tokens from ~29K to ~1.7K in AUX mode.
  • Trimmed redundancy in the Side NPC and dialogue-asset matching guides.

v1.07 Changes

  • Fixed Kiss asset case mismatch (kiss→Kiss) that prevented 7 kiss assets from rendering via aux model.
  • Removed .webp extension from 1 misnamed asset entry.
  • Cleaned up 2 dead NSFW entries and 1 duplicate emotion suffix.

v1.06 Changes

  • Restructured character appearance data into a two-layer system: NPC List (always-on anchors) + individual lorebook entries (key-triggered details). Removed about 6.9KB from always-on prompt load while preserving first-description consistency.

  • Added one-line visual anchors for the Main 8 in the NPC List to stop the LLM from inventing arbitrary looks.

  • Inserted Appearance sections into 11 supporting-NPC lorebook entries so their details now load only on name-key trigger.

  • Added Kamiyama Akiko (神山秋子) as a new NPC entry, anchored to anime canon — the 3-C English teacher, Yuki's homeroom teacher, central to the rooftop phone-call scene.

  • Resolved the Track Club Senior appearance conflict (black hair, ~180cm, real name unknown is now the single source of truth).

  • firstMessage canon alignment: Yuki's twintails → short pink hair, Megumi's glasses → purple hairclip. The relic motif in Megumi's death scene (dropped object → Yuki returns it → placed on the clubroom desk → ends up in the memorial box with the ribbon) is preserved with the hairclip.

  • Fixed a left/right-arm typo in Kurumi's visual anchor (bandage is on the right arm).

  • Added Chinese (CN) support across first messages, scenario UI, sidebar, codex, settings, reroll buttons, status-panel prompts, and lorebook search keys.

  • Restored the CN firstMessage branch to the full long-form text/image/prefab-panel structure instead of a short summary-only branch.

  • Aligned the CN scenario selector with the original card/detail layout, and added thumbnail assets to scenario cards after branch selection.

  • Increased scenario-card thumbnail framing to 4:3 and adjusted image positioning to reduce vertical cropping.

  • Hardened companion/alive status synchronization so companions are less likely to remain Unknown, while dead/zombie/infected/toggle-off characters cannot be revived accidentally.

  • Added Canister Mode (OFF / SEMI / FULL) for Nozaki-style minimal-lore operation. FULL greatly reduces detailed lore while keeping core UI, status, and safety controls active.

  • Split Status Panel Source into its own OFF / MAIN / AUX toggle, independent from Canister Mode.

  • Separated AUX asset execution from AUX status-panel execution, so Status=AUX works even when AUX assets are off and main-response images are not stripped unnecessarily.

  • Minimized the bot description into a short public summary. World, tone, infection, and status-operation instructions now live in lorebook entries.

  • Expanded Chinese lorebook search keys beyond character names, covering locations, factions, incidents, zombie assets, manuals, pathogen terms, and Randall-related terminology.

v1.05.4 Changes

  • Blocked the path where words like "zombie / unknown / met" appearing in casual dialogue or model prose could flip a character's state to zombie/dead unexpectedly. Character state changes are now possible only through the sidebar UI toggles available for selected characters and the prefab scenario toggles.
  • Hallucinated non-existent emotion assets from the auxiliary model (e.g. hesitant) are now auto-mapped to the closest existing asset.
  • Fixed an issue where Japanese quotation marks in codex spoilers collided with an external readability module, exposing raw color-code text.

v1.05.3 Changes

  • Reorganized state tracks under a single canonical source (gks_state) so LLM/AUX parsing can no longer mutate character states arbitrarily.
  • Blocked zombie narration and zombie assets from appearing on alive characters, keeping the status panel and prose strictly in sync.
  • Strengthened panel display so all four states (Alive/Zombie/Dead/Unknown) auto-correct on output.

v1.05.2 Changes

  • Added per-character state and outbreak-phase toggles with a confirm button in Scenario 15 (Prefab Permadeath).
  • The confirmed setup auto-embeds a status panel into firstMessage as ground-truth context.
  • Strengthened per-character canon override and dual prompt injection for stronger state enforcement.

v1.05.1 Changes

  • Bridged the worldline ON/OFF toggles with the permadeath system.
  • Added a per-character four-state setup UI (Alive/Unknown/Zombie/Dead) in Scenario 15 (Prefab Permadeath).
  • Ensured prefab settings propagate correctly into the auxiliary status panel.

v1.05 Changes

  • Added persistent death-state handling via the survival-branch toggle.
  • Tidied Megumi's honorific rules and the Living Club nickname matrix.
  • Consolidated character appearance baselines into a unified lorebook.

Earlier 1.x Series

  • Added trilingual UI, auxiliary asset output, status panels, codex views, and output-language controls.
  • Expanded Saint Isidoros University, martial-faction NPCs, emergency manuals, and parallel-world branches.
  • Expanded female zombie NSFW options, deep mode, immunity overrides, and scenario toggles.

</details>


📜 License

Unofficial, non-profit, fan-made derivative work. All rights to Gakkou Gurashi! — copyrights, trademarks, and character designs — remain with the respective owners (Norimitsu Kaihou / Sadoru Chiba / Houbunsha / Lerche). No official material is redistributed. Free of charge. Takedown requests by rightful holders are honored immediately and unconditionally.

✨ Original work: Norimitsu Kaihou & Sadoru Chiba · Bot: Canister · Built on RisuAI, distributed via RELM.

<details>
<summary>📘 Bot Usage Guidelines</summary>

Sharing conversations, screenshots, reviews, recommendations, bug reports, and feedback is allowed.
Please follow the rules of the platform or channel for NSFW material.

Do not redistribute the original bot file, prompts, images, code, or description unchanged.
If you share a modified or translated version, clearly credit the original source and list your changes.

Do not use this bot's text, settings, prompts, code, images, voice, or style for AI training, fine-tuning, dataset creation, or style imitation.
Ordinary inference calls through official AI APIs for playing the bot are allowed.

Commercial use is prohibited.

</details>

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